mp_sharqi_b2 by Zeroy
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Second BETA release of the map. Most bugs have hopefully been caught, this version contains much, much more than the first beta.

All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

http://www.zeroy.com/tacticalnight/index.php?topic=91.0

Email: zeroy99@gmail.com

NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

Changes in this version:
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- New minimap
- New Loadscreen
- TV Station can now be accessed via 4 differents ways (1 elevator inside, 1 ladder on back, from crashed tower and rope)
- TV Station roof redone
- TV Station sides cant be accessed (try, you'll die)
- Added trigger damage on all fires, top of barbwired fence
- Added LOTS of cover: Foliage, cars, barrels
- Added Leaking/Explosive barrels (Thanks CCL_Destroyer)
- Opened up building with MG42 on top of ramp
- Modified Double container
- Added MG42 in front of TV Station
- Added small fence on top of large wall front of TV Station
- Added Lights in Construstion site, added 2 more ladders there too
- Changed SAB/HTF spawns for better balance
- Added DOM/DM/WAR spawns around the map
- Added over 10 Fx around the map
- Added small market place near Double container
- Added Destructable cars
- Higher Heli path

Gametypes
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This map supports: DM/TDM/DOM/SAB/SD/KOTH  -- it does not support Oldschool mod (yet)

If you run AWE4 you can enjoy CTF/CTFB/HTF as well :)


Installation
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To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)

Extract the rar in cod4_root folder
Copy "mp_sharqi_b2.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_b2' in console or add the map to your servers rotation.

Credits
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Chaz for the terrain (many hours spent on it!)
All the modders/mappers for the great help on various bits, especially Wakka/Marshall :)
