			****** q3ctf3 - The Stonghold ******

					Beta 1

A remake of q3ctf3 - The Stonghold from Quake 3 for Call of Duty 4
All textures are from Quake 3, normal maps created by me using photoshop
and nVidia DDS plugin


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Map Title                : q3ctf3
Map Version              : Beta 1
Author                   : KiLL3R
E-mail                   : zak4000@gmail.com

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Game                     : Call of Duty United Offensive

Supported Gametype       : Multiplayer
                         : Deathmatch / Free for All
                         : Team Deathmatch / War
                         : Capture The Flag (AWE)
                         : Capture The Flag Back (AWE)
                         : Headquarters / Koth
                         : Domination

Map Size                 : 12-20 : Large Map

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Contents of this Package :

     The map and every thing else it needs

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Installation Instructions:

    Place the 2 .ff files (q3ctf3.ff and q3ctf3.ff)
     in Call of Duty 4/usermaps/q3ctf3/
     and place the .iwd file in the fs_game folder you are using
     (if you dont have a mod set, set fs_game to mods/ModWarfare)

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Construction Time        : A few months

Custom Content           : Original textures from Quake 3 and normal maps for them that i made

Known Bugs               : Textures not lined up right in some places, the flame above the skull storch things
			   are half in the wall, fx dont sort through properly under the grates where the lava
			   and water are and arena file doesnt want to work

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Credit to Other Authors  :

     Raaaaa - help with the angled steps
     NovemberDobby - (Xfire: novemberdobby) for making the
     skull model storch thing
     Dilbert - some ideas with normal maps and stuff

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Additional Notes         :

     Xfire: zak4000

     New cmds:
     scr_q3ctf3music
     Default 1 (on)
     Turns off/on Quake 3 music

     scr_q3style
     Default 0 (off)
     Changes a few dvars, like player speed, jump height and fall damage to make
     it more quake 3 like :P

     These cmds only change once the map restarts with \fast_restart or \map_restart

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http://www.modsonline.com/
