This is carcity, check in time is now, check out time is never.
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Map Title                 mp_carpark
Map Version               1.0
Author                    Stan Noordman, nicknamed Dragon excluding possible clantag.
E-mail                    feedbackdragon@lycos.co.uk
Website                   http://mpcarpark.blogspot.com/

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Supported Gametype        Deathmatch
                          Team Deathmatch
                          Domination
                          Headquarters
                          Search and Destroy
			  Sabotage

Recommended players  ...  4 - 12

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Table of contents:

     mp_carpark.ff
     mp_carpark_load.ff
     mp_carpark.iwd, which contains:  
      ______________________|_______________
     |  images/compass_map_mp_carpark.iwi   |
     |  images/loadscreen_mp_carpark.iwi    |
     |  maps/mp_carpark.csv                 |
     |  maps/mp/mp_carpark.gsc              |         
     |  materials/compass_map_mp_carpark    | 
     |  materials/loadscreen_mp_carpark     |
     |  mp/mp_carpark.arena                 |
     |______________________________________|

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Installation instructions:

     For servers admins and individual users,
     
     Place 'mp_carpark.iwd' in the '[root]/mods/ModWarfare' folder, 
     or any other mod folder.
     
     You may have to create the '[root]/usermaps' folder.
     You have to create the '[root]/usermaps/mp_carpark' folder after that.
     
     Place 'mp_carpark.ff' and 'mp_carpark_load.ff' in the
     '[root]/usermaps/mp_carpark' folder.
     
     It is ready to go.
     
     

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Construction time        | 50 hours.
			 |
Custom content           | Minimap and loadscreen.
Known bugs               | Some light bleed errors that I don't really
			 | want to fix unless there's a really good
			 | reason. Minimap isn't perfect.

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Special thanks           

     Infinity Ward
     AmishThunder
     All the server admins that will run this map

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Additional info

This map is for 4 - 12 players and will be chaotic when going up. 
Designed for SD, it's supposed to give something new than the basic formula
of as an attacker going A or B and a defender going A or B. 

Camping is not an option for both attackers and defenders. This map is vertical
and will feel even smaller than it is, there are three staircases connecting 
each level, the bottom one is a bombsite and the top one is a bombsite and 
the middle one is where people flank. The idea behind it is that there isn't 
an invisible line which will be the barrier between attacker and defender.

Everyone is running all over the place trying to flank the other, because once 
your flanked your screwed because it's nearly impossible to spot someone 
with all those cars.

A pre-emptive apology for the many stairclimbing you will have.

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Feedback & bugreport

If you have found a bug or error in the map, like bad texture, misplaced models
and parts where you can climb onto when your not supposed to, please email me
at feedbackdragon@lycos.co.uk.

If you would like to leave suggestions, compliments or hate mail, also feel free
to mail me.

If your someone important and would like to speak to me in person, please state 
that in your mail.

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Disclaimer

None of the materials provided on this file may be re-uploaded to other sites
without written permission from the author.


All rights reserved.

All other brands, logos and products are trademarks or registered trademarks of their respective companies.

For more information, see Copyright Act.

Published in 05 February 2008

By Stan Noordman



