===========================================================================
Review                  : Comic-styled, weird, underground classic.
===========================================================================
Primary purpose         : Mainly new graphics and sounds.
===========================================================================
Title                   : DOOM3: Mr. Smiley Head's Safari v. 6.0
                          (legalized version)
Filename                : d3safari.wad d3safari.deh
Release date            : v. 5.0 was released Jun/Jul 1995
                          v. 6.0, the legalized version, Jul/Aug 2006
Author                  : Impact Software
                          Main Hacker/Programmer:      Calvin Wong
                          Editor/Hacker in Chief:      Ken Wu
                          Graphics Design/Pics Artist: Calvin Wong
                          Debugger:                    Calvin Wong
                          Inovation/Idea:              Anthony Ong
                                                       Mike Tam
                                                       (Flying Bear Studios
                                                        /Sparrowbird
                                                            Software)
                                                       Jonathan Chang
                                                       John Wei
                          Beta Testers/
                          Engine Construction:         Calvin Wong
                          Special Thanks:              Flying Bear Software
                                                       /Studios
Email Address           : -
Misc. Author Info       : Impact Software, Flying Bear Software and
                          Sparrowbird Software are [have been] organization
                          -s of young hackers (14 years and over [in
                          1995]).

Description             : 'DOOM 3 - Mr. Smiley Heads Safari' was an
                          underground version of DooM.
                          The makers of d3safari were a group of young
                          hackers, who called themselves IMPACT. They have
                          merged several previously existing levels and
                          enemy-replacements for DooM, that have been made
                          by other people, into an iwad, added some weapon,
                          item and title-graphics, made by their own, and
                          released that with a hacked v. 1.2 doom
                          -executable.
                          This '95 doom3 was fun to play, but it had a
                          legal issues problem:
                          All the wall textures haven't been changed and
                          were still being copyrighted material by id
                          software. There have been also the original
                          (copyrighted) graphics of the space marine
                          (player) and the Spider-demon in the game.
                          Distributing that *Doom 3: Mr. Smiley Head's
                          safari* as a standalone playable iwad with
                          executable and copyrighted content is illegal.
                          But most of the components that have been used by
                          Impact are freely avaiable for download as addons
                          to the legal full version of DooM.

                          This legalized version gives you in d3safari.wad
                          and d3safari.deh the unique graphics and
                          executable changes by IMPACT, along with some
                          sounds and new music.
                          You can use these two files with DooM, DooM II
                          and Final DooM.
                          They change:
                          - The fist of the space marine is replaced with a
                            baseball bat.
                          - The plasma rifle is now a spray can, that's
                            used by Mr. Smileyhead as a flame thrower.
                          - The BFG 9000 is now the GFB (Good Fether Bird),
                            a chicken, that's used to shoot eggs, that are
                            nearly as dangerous as a nuclear bomb.
                          - The chaingun is now a MP69.
                          - New title, help and credit screens.
                          - New level titles as graphis and in the deh-
                            patch.
                          - New in-game messages in the deh-patch.
                          - New music, not composed by IMPACT, but, hm,
                            well...
                          - The handshoed hands of the space marine are
                            replaced with the hands of Mr. Smileyhead.
                            PLEASE NOTE:
                            DOOM2/TNT/PLUTONIA -users should use sht2.wad
                            (it's in the \impact -folder). That adds the
                            hands of Mr. Smiley Head to the super shotgun.
                            Implementing that change directly in the
                            d3safari.wad caused problems with DooM and
                            Ultimate DooM, when using zdoom.
                            Source port users can simply add sht2.wad to
                            the command-line with that they launch the
                            pwad. Vanilla users can put the stuff into
                            the d3safari.wad via:
                            deusf -join d3safari.wad sht2.wad

                          Impact has also used add-ons by other people for
                          their DooM3 and made in some cases several
                          changes to them. In this package, the legalized
                          v. 6.0 of D3SAFARI, these third-party add-ons are
                          not included. You have to download them
                          separately.
                          The file IMPACT.WAD in the subfolder ./IMPACT of
                          this zip contains all the changes, that have been
                          made by IMPACT on these add-ons.
                          IMPACT.WAD contains also three enemies, that
                          appear to have been made by IMPACT themselves.
                          But two of them are bound to add-ons, made by
                          others. --> The blue Ranger to * J O L T
                          D O O M * and the snowman to the chook launcher.
                          And leaving the third, the shotgun-man
                          -replacement alone, as the only new enemy in
                          d3safari.wad, would have made him look stranger
                          than intended.

                          To help you to install the third-party enemy-
                          replacements and the chook-launcher along with
                          the changes, that have been made by IMPACT to
                          them, i have included d3s_inst.bat and the
                          separate files in the .\impact -subfolder.
                          You need to download these add-ons separately.
                          Store their files, extracted from their zip-
                          packages, in a folder with a doom, doom2, tnt, or
                          plutonia-iwad and deutex and deusf as well as
                          d3safari.wad, d3s_inst.bat and the .\impact
                          -folder. Then run the batch-file, that will
                          install them.
                          The following files are *required* (!) for the
                          installation with d3s_inst.bat, i tell you them
                          with their location in the /idgames -ftp
                          -archives (see list of current mirrors at the end
                          of this file):
                          /themes/aliens/adoom2p2.zip (Adoom [Aliens DooM]
                                                             by The Weasle)
                          /graphics/eyeball.zip (Eyeball by unknown author)
                          /themes/barney/barndopw.zip (Barney DooM by Jody
                                                                  Melanson)
                          /themes/pacman/pacdoom.zip (PACMAN DOOM by Bill
                                                                   Neisius)
                          /graphics/ctsdmgpw.zip (CREATORS Doom Graphics by
                                                        Toolord and Magnum)
                          /themes/chook/chookv23.zip (*chook doom* by David
                                                                     Biggs)
                          /combos/joltdoom.zip (JOLT DOOM by Banished CPU)
                          The to this date (i write this at the 16th July,
                          2006) latest official, stable version of deutex
                          /deusf is v. 4.4. It's stored in the /idgames
                          -archives at:
                          /utils/graphics_edit/deutex/deutex44.zip
                          A newer version (4.5) is currently in the making.
                          When it's made official, you might either find it
                          in the /idgames-directory:
                          /utils/graphics_edit/deutex/ or at the official
                          deutex-homepage:
                          http://www.teaser.fr/~amajorel/deutex/
                          The installation (made with d3s_inst.bat) creates
                          d3s.wad, that contains the original IMPACT-stuff
                          from d3safari.wad, as described above, with the
                          third-party -add-ons, including IMPACT's changes
                          to them.
                          The new changes after the installation are the
                          follwing:
                          - The imps are now a mixture of the DooM-imp and
                            the Giger ALIEN from the movies. IMPACT adds
                            yellow fireballs instead of the orange ones.
                          - The cacodemons are now eyeballs. IMPACT gives
                            them a more gory death sequence and cadavres.
                            They also change, what the caco/eye shoots at
                            you, to an edited, shrinked version of the lost
                            soul.
                          - The pink demons and spectres are now Barneys.
                          - The lost souls are now pac men. Originally a
                            replacement for the imps. Impact added a new
                            death.
                          - The former human is now Toolord, a swiss guy in
                            a leather-jacket and jeans. IMPACT added a sad
                            smiley on the back of his leather jacket.
                          - The rocket launcher is now the shoulder-mounted
                            chook launcher. It shoots chickens. IMPACT
                            added a really big aiming-cross and something
                            like a fake status report on the upper left of
                            the screen. That gives it a cool look like a
                            transparent interface or something like that.
                            The installer adds also a replacement for the
                            cyber-demon. He's now Frosty, the snowman. His
                            enemy graphics seem to have been completely
                            made by IMPACT, but since he throws with
                            chickens at you, i made him avaiable only after
                            the installation. It would have looked stupid,
                            if the chickens change into rockets, once they
                            leave his hand.
                          - The shotgun enemy (Former Human Sergeant) is
                            now a GI Joe. He appears to have been drawn by
                            IMPACT.
                          - The Baron of Hell is now the blue Power Ranger.
                            He throws bottles of jolt at you. The blue
                            Ranger seems to have been made by IMPACT. But
                            the jolt bottles are by Banished CPU.

                          About the levels in DooM3:
                          IMPACT has used levels by other authors for their
                          IWAD. Many, if not all of them have been more or
                          less modified by adding more enemies. There have 
                          also been some modified id software levels. 
                          Except for three levels, i have found all 
                          originals of the third-party levels and made 
                          sure, that they are in the /idgames-ftp-archives.
                          The three levels, that i have not been able to 
                          find anywhere else, E1M8, E2M8 and E3M8, are 
                          stored as d3se1m8.wad, d3se2m8.wad and 
                          d3se3m8.wad in the .\impact -subfolder. They have
                          been probably made by the IMPACT people 
                          themselves. They are all played in doom at the 
                          level, that the names tell. They are all single 
                          player only and have no difficulty settings. See 
                          [filename]_wadwhatoutput.txt for details.

                          The individual levels and their authors
                          (including download-links) are credited in
                          d3safari.htm . That is a (hopefully) complete
                          reference of all the stuff, that was used in
                          doom3 (v. 5.0/iwad-version). You can find the
                          most up-to date version of d3safari.htm here:
                   http://www.geocities.com/southparkduke/doom/d3safari.htm
                          
                          During the work on this package, i wrote a batch
                          -file, that merged those other original levels 
                          into that d3s.wad. But the resulting three 
                          episodes worked not as they would have to work.
                          There haven't been the warps to the secret levels
                          and stuff like that. I was at some places stuck 
                          in the levels, where i shouldn't get stuck.
                          So i decided, to leave that batch out of the 
                          package. Look in d3safari.htm, where to get the 
                          original levels and play them in combination with
                          d3safari.wad or d3s.wad as you like.


===========================================================================
* What is included *

New levels              : 3 (separately stored as d3se1m8.wad, d3se2m8.wad 
                             and d3se3m8.wad in the .\impact -subfolder)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Yes
                          (an install-batch-file and install-data)
Other files required    : Deutex and Deusf, if you want to install the
                          additional stuff.
                          Deusf is also needed, if you wish to use this
                          stuff with either plain vanilla doom or DooM95:
                          Run either
                          deusf -app d3safari.wad
                            or
                          deusf -app d3s.wad
                          ... depending on what you want to play.
                          Vanilla fans need also dehacked for the
                          deh-patch.


* Play Information *

Game                    : DOOM / DOOM2 / Final DOOM


* Construction *

Base                    : New from scratch     --> d3safari.wad
                          Modified stuff by others 
                          (as mentioned above) --> ./impact/impact.wad
                          The modifications to stuff by others in 
                          impact.wad are not able to be used as they are. 
                          They require to download the originals.
Build Time              : Five months, invested by IMPACT for v.5.0.
                          Two years and six months for this legalized pwad
                          -version 6.0, invested by the uploader from the 
                          first idea to the upload. ... To be honest, there
                          have been some veeeery long cigarette-and-coffee 
                          breaks... ... And there was also *Maximum DooM*!
                          ... and school! ...
                          ... and so on, and so on, and so on ...
Editor(s) used          : deutex/deusf
Known Bugs              : If you have a problem, that is not covered in my 
                          long blabla above, please send a description of 
                          the problem to my email adress at the end of this
                          file.

Tested With             : Plain vanilla DooM 1.9, DooM95, zdoom 2.1.2, 
                          gzdoom 1.0.16, Eternity v3.33.33, LEGACY v1.42


* Copyright / Permissions *

The batch-file d3s_inst.bat, that is included in this package, creates a 
Pwad, d3s.wad, that contains stuff by third-party authors.
You are not allowed to distribute that d3s.wad in any way.
Those other authors have their own copyrights, distribution issues, stuff, 
that they allow to do, or not to do. Please respect them!


* Where to get the file that this text file describes *

The mirrors of the /idgames -ftp-archives:
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://ftp.ntua.gr/pub/vendors/idgames/
           ftp://ftp.chg.ru/pub/games/idgames/
           http://ftp.chg.ru/pub/games/idgames/
           ftp://ftp.mancubus.net/pub/idgames/
           http://ftp.mancubus.net/pub/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/

           The upload-server of the /idgames-archives is:
           ftp://archives.3dgamers.com/pub/idgames/
           But please use the above listed mirrors for your downloads.

===========================================================================
This stuff was legalized, pwadized, and submitted to the
/idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.