-------------------ICD-LIZARD EDITION-----------------------
------------------------------------------------------------

This text contains a list of the weapons, items, buddies, and new enemies that are 
in this mod. Other than the weapons that were originally the weapons from Immoral 
Conduct, there are a lot new things which will be noted:

(MINOR NOTE)
There are some weapons that aren't listed in here mainly because they basically
do the same thing that they did in ICD. Why are some of other original ICD weapons listed?
Because those things were worth explaining. Another minor note, anyone who wants to put in the
new stuff in their levels should read the NEW WEAPONS AND ENEMIES.txt to see the new thing numbers. 
(I suggest using WADAUTHOR to add the new weapons/enemies/buddies.) 

--------------------MELEE WEAPONS----------------------------------------------

1.Street Fighting AKA Punching and Kicking (NEW!)
Description: Beat the crap out of your opponent by punching him to death! It's better than
the Doom fist because it's faster and it's a bit stronger. If punching your opponents 
isn't enough, try doing a spin kick on them! Combine this with the Beserk Sphere and you'll be unstoppable!!! You'll be able to tear through just about any enemy! (Maybe even the Cyberdemon! or the Spider MasterMind!) It's not as good as the Samurai Sword, but it's funner to use. Try not to depend on this too much, you'll just die really fast.

Primary:Punching
Secondary:Spin Kick

1.Samurai Sword (It replaces the Chainsaw)
Description: It's a Japanese Samurai Sword (Katana). Hack and slash at your enemies!!! Although it's stronger than the fist, it's still a weak weapon compared to all the other weapons available in this mod, but if you combine this weapon with the Beserk Sphere, it's really strong! It's strong enough to take out a Wizard Lizard (Arch-Vile) or a Super Grenader Lizard (Revenant) with a couple of clean swipes with the sword!

Primary:Hack and Slash
Secondary: Chop

--------------------PISTOLS------------------------------------------------------

2.9mm Pistol
Ammo per clip: 12
Descripion: It's your standard-issue side arm. The pistol fires a bit faster and 
it's a bit stronger than the regular ol' Doom Pistol, but you shouldn't rely on 
this weapon too much. Fire the pistol Ghetto/Gangsta Style for a faster rate of fire.

Primary:Shoot normally
Secondary:Ghetto/Gangsta Style (Fires faster than normal shooting)

2.Silenced Pistol
Ammo per clip: 12
Description: You wanna kill an enemy without the others knowing you're here? This is 
the weapon of choice! Its secondary fire is a triple round burst.

Primary: Normal Silenced shot
Secondary: Triple round burst

2. Desert Eagle .50AE
Ammo per clip: 8
Description: The Desert Eagle .50 Action Express will blow away most of the weaker enemies 
in 1 or 2 shots, but the downside to this gun is its small clip and inaccuracy. 

Primary: Single shot

2. Glock .22 (Get this from dead Barney Calhoun Lizards)
Ammo per clip: 17
Description: A weak pistol, but it has a good clip size. It fires about the same speed as
your regular sidearm. 

Primary: Single shot

2. Socom (Get this when you find some spare Tactical Gear or off a dead LSUTU Officer)
Ammo per clip: 17
Description: This .45 caliber pistol is used primarily by Special Ops and Urban Tactical Teams. It has a good clip size but it fires a little slower than the Glock and the regular 
sidearm. On the plus side though, it's stronger than the two other pistols, but the Desert Eagle and the Magnum are still the strongest out of the pistols.

Primary: Single shot

2. .357 Magnum (NEW!)
Ammo per clip: 6
Description: It's the almighty .357 Magnum! It's the most powerful handgun in the world.
It holds 6 rounds and has very good stopping power!

Primary: Single shot

------------------SHELL WEAPONS----------------------------------------------------

3.Combat Shotgun
Shells before reload: 8
Description: Your basic Tactical Combat Shotgun. It packs a punch, but it's a bitch to reload! So watch your ammo BEFORE you go into a firefight!

Primary: Normal Shotgun blast

3.Hand-cannon
Shells before reload: 2
Description: It's a sawed off double barrel. It's powerful and it's reload time is faster
than the combat shotgun! It packs a wallop against most of the smaller foes. Just use the same techniques on the baddies like you'd do with the Super Shotgun. Now you can fire one shell at a time!

Primary: Single Shot
Secondary: Double Shot

3.Upgraded Shotgun
Shells before reload: 8
Description: The powerful upgrade that'll change the ammo type from regular shells to 
shrapnel shells! The secondary attack launches a small powerful grenade.
There's only two downsides to this gun. One, it's STILL a bitch to reload after you use
up the shells. And two, the shrapnel will damage you if you shoot it close to a wall. Watch
yourself, or you'll be shredded up by those sharp pieces of metal!

Primary: Regular Shrapnel Shot
Secondary: Grenade Round
TIP: Watch where you shoot that thing! You'll most likely kill yourself with it!!!

3. Franchi Spas-12 Combat Shotgun (None of the enemies or buddies drop this, it spawns randomly)
Shells before reload: 8
Description: Another shotgun used by Special Forces. Not only is this shotgun strong, its secondary mode will be able to clear out a small-medium sized room in a matter of seconds! Watch the bastards fall down like flies as you mow 'em down!!! The downside for the Spas-12 is that it only carries 8 shells and it takes a long time to reload.

Primary: Shotgun Fire
Secondary: Rapid Fire

---------------------Sub Machineguns----------------------------------------------

4.Micro Uzi
Ammo per clip: 30
Description: This little gun has a fast rate of fire and its reload time is decent. Its
secondary mode let's you fire this gun Ghetto/Gangsta style! Doing so makes you fire out
a spray of bullets. It's useful when you're stuck in a corner surrounded by the Lil
Lizards (imps) or the regular Lizards soldiers (Shotgunner, trooper, chaingunner) but if 
you're surrounded by Hellknights, you won't really stand a chance...

Primary: Rapid fire
Secondary: Ghetto/Gangsta Style! (spray bullets in a randomish direction)

4.HK-MP5K (You'll also be able to pick it up from dead friendly Lizard Commandoes)
Ammo per clip: 32
Description: This gun is like the Micro Uzi, except it's a bit stronger and the clip is
slightly bigger than the micro uzi. This is an overall useful SMG.

Primary: Rapid fire

4.Akimbo Micro Uzis
Ammo per clips: 60
Description: Kill them baddies with your Akimbo Micro Uzis! Its fast rate of fire and its
clip size makes this gun a useful weapon. Just watch the ammo counter though, these babies
eat your ammo up pretty fast.

Primary: Rapid fire

4.Akimbo HK-MP5Ks (None of the enemies or buddies drop these, spawns randomly)
Ammo per clips: 64
Description: This is my favorite weapon in the game! These things will tear through all of
the small baddies plus they are a match against the medium enemies (Hell-Knights, Demons, 
Cacodemons, Revenants) With its combined rate of fire and strength, you'll easily see
why this is my favorite weapon! The only thing is that like the akimbo micro uzis, they'll
eat up your ammo pretty fast. But other than that, these are overall useful guns.

Primary: Rapid fire

4. P-90 Sub Machine Gun (None of the enemies or buddies carry this, spawns randomly)
Ammo per clip: 50
Description: A decent SMG with a very fast rate of fire so watch yer ammo. This gun has clip which holds 50 bullets. The recoil on this gun is somewhat high, but it isn't wildly
innacurate.

Primary: Rapid fire 

-----------------------------Explosives---------------------------------------------

5. Frag Grenade
Max amount of grenades: 45, with backpack!
Description: You pull the pin, throw it, take cover, and hope that the explosion or shrapnel doesn't kill you! If you drop the grenade, I have one thing to say: RUN DAMMIT, RUN!!!!!!!!

Primary: Throw Grenade
Secondary: Drop Grenade
TIP: Once you throw the grenade or drop it, TAKE COVER!!!!!!

5. Grenade Launcher
Ammo per round: 5
Description: It's a grenade launcher. It fires the standard grenade round, but use the
secondary fire and you'll launch a gas bomb! But if you do, stay the hell away from it!!!
You're guaranteed an early grave if you stick by when the toxic fumes come out!

Primary: Launch grenade
Secondary: Launch Gas Bomb
Tip: It's not a very great idea to fire this weapon in close quarters. Why? Because there's
an even higher chance of the grenade to bounce back and kill you! Oh, and there's also a
high chance of getting hit by the explosion.

0. Satchel Charges
Max amount of satchels: 5
Description: If you've played Immoral Conduct or Half-Life, then you should know what
these are. If you don't, here are the directions on how to use the Satchel Charges: Throw,
wait for enemies to step near it, BOOM! These are proximity detonated, but if you want to 
blow them up manually, just press the secondary attack key. Watch out though, the 
explosion's big and you DON'T want to be caught by it!

Primary: Throw Satchel Charge
Secondary: Remote Detonate

5. Molotov Cocktails
Max amount of Cocktails: 45, with backpack!
Description: This is my new favorite weapon for this mod. It's a Molotov Cocktail, complete with a lighter. The Cocktail's got alcohol in it, but it's got some other various highly flammable and explosive materials in it, so drinking it isn't gonna do you any good! The range is a little small, but the explosion is intense! Not only is the explosion intense, the flames will burn up almost any of the small units instantly! But then again, the explosion will most likely gib 'em. The cool thing about this is that there's a new burning animation for most enemies that gets close to the explosion or the flames! This is more of a novelty item than anything else, really...

Primary: Throw Molotov Cocktail
TIP: Don't get too close to explosion. You'll most likely kill yourself or recieve massive
damage.

-----------------------------Rifles-------------------------------------------------

6. AK-47 (Swipe 'em from a dead Lizard Soldier [chaingunner]!)
Ammo per clip: 30
Description: It's a high powered assault rifle. Due to the fact that there's an abundance
of ammo for this gun and also because the Lizard Soldiers carry these, you'll most likely
use this gun alot. 

Primary: Rapid Fire

6. M4A1 with attached grenade launcher
Ammo per clip: 45
Description: If you played Immoral Conduct or Half-Life, then you probably know what 
this is... It's a powerful assault rifle with an attached grenade laucher, simple as
that! 

Primary: Rapid Fire
Secondary: Grenade Launcher

6. .50 Caliber Sniper Rifle (None of the enemies carry this, spawns randomly)
Ammo per clip: 5
Description: The powerful Sniper Rifle is capable of instantly killing off most enemies. 
The Sniper Rifle can now pierce through the weak enemies. Use the ZOOM button to use the 
scope.

Primary: Rifle shot
Secondary(technically): Use scope


----------------------------Other Weapons--------------------------------------------

7. Sawed-Off Shotgun (Swipe 'em from a dead shotgunner!) 
Shells before reload: 6
Description: This shotgun has a faster rate of fire than the combat shotgun AND it reloads
faster! It's a pretty good gun, it's just that the damn gun can't hold that much ammo!

Primary: Shotgun blast

7. Heavy Machinegun (Swipe 'em from a dead Heavy Machinegunner Lizard [arachnatron])
Ammo per clip: 100
Description: This big gun has a hundred round, belt-fed pouch and it has a very fast rate of fire! It can tear right through most of the enemies easily! What more do ya need!? Oh... and watch your ammo.

Primary: Rapid Fire

----------------------------World War 2 Era Guns--------------------------------------

NOTE: If you want to see these guns, just use IDWARVET to see them.

8. MP40 (Pick it up from a dead SS Lizard!)
Ammo per clip: 32
Description: This gun was one of the weapons used by the Nazis in World War 2. Now you get
to use this gun to hunt down the baddies of Doom! Although this gun has a fast fire rate and a good clip size, this gun is a bit innacurate. Kill an SS Lizard to pick this up.

Primary: Rapid Fire

8. Mauser Karbiner
Ammo before reload: 8
Description: Another weapon used by the Axis forces in World War 2, this bolt-action
rifle has been modified to hold 8 bullets instead of 5. The reload time for this gun
is not as slow as the shotgun, but it's not good to use this gun for heated fire fights.
Use the secondary fire to smack an enemy with the butt of the rifle.
TIP: A good way to use this gun is to do a "run, gun, smack" combo. What this means is to
run towards the enemy, shoot him, then smack him. Run out and do it all over again. :p

Primary: Rifle Shot
Secondary: Smack with Rifle Butt.

8. M1 Garand (NEW! Pick it up from a dead US Allied Lizard.)
Ammo per clip: 8
Description: A rifle used by Allied Forces during World War 2, this rifle has an 8 bullet clip that automatically pops out with a loud PING sound when ammo runs out.

Primary: Rifle Shot

--------------------------Buddies------------------------------------------------------

Friendly Lizard States Urban Tactical Unit (LSUTU) Officer (Combat Shotgun)
These guys are a part of an elite anti-terroristist group. Armed with a combat
shotgun, he'll provide you with some great firepower. Overall, they are useful in alot of 
situations and should especially be helpful in close combat situations.

Friendly LSUTU Officer (Socom)
These guys are armed with a Socom. These guys are the high ranking officers of the LSUTU.
They usually carry riot shields, but due to engine limitations, they just carry the Socom.
Think of this guy as Barney Calhoun, except with a stronger pistol and better health...

Friendly LSUTU Officer (MP5)
These guys are armed with an HK-MP5. They're the main guys in the Unit and they are also
very reliable. 

Friendly Lizard Commandoes (Exterminators)
These are your war buddies who'll help you on your quest to fight the evil Lizard 
Terrorists. Armed with an HK-MP5K, they're useful against a medium sized group of 
weaker enemies, but let them fight against a small squadron of Lizard Soldiers and Heavy 
Machingunners (chaingunners and arachnatrons) and they'll either die instantly or 
commit suicide when they run out of options...

Friendly Lizard Grunt
These guys are fresh from Boot Camp run by the Lizard States Marine Corp. and they're ready
to kick some ass!!! Armed with an M16, they'll tear apart any enemy soldier into bloody chunks of Lizard meat. Although these guys are better than the Commandoes, they still die pretty fast.

Barney Calhoun Lizard (NEW! Replaces the Commander Keens)
It's Barney Calhoun done Lizard Style! For those of you haven't played Half-Life before, he
is a security guard that will back you up by shooting any aliens or grunts that are nearby. 
These guys are armed with Glock .22s and should prove helpful against some of the enemies 
in this game.

WW2 Allied Lizard with M1 Garand (NEW!)
It's an Allied soldier with an M1 Garand. Their M1 Garands are powerful and they'll serve 
you well.

WW2 British Lizard with Sten (NEW!)
It's a WW2 British soldier with a Sten. These guys are also fast, but they are weak.
From what I can remember, that's the same sort of uniform the British soldiers wore 
during the campaign in Africa to get rid of Musolinni's armies and Hitler's Afrika Korp.

TIP: Here are some useful tips when fighting with your buddies.
1. Don't stand in their line of fire! Do I REALLY need to explain why?!?!
2. Don't shoot your buddies! Doing that will provoke them to kill you!
3. Don't depend on your buddies too much! Even though their weapons are strong, they still
die pretty fast, so just help them!

--------------------------Civies!!!----------------------------------------------------

Lizard Civilian (NEW! Replaces the Lost Souls)
It's just your normal every day civie from Lizard City and its other neighboring cities.
Unfortunatly, these guys don't do anything except be cannon fodder for both sides. You can
protect them, if you want. Otherwise, go nuts and shoot them! >:p They come in 4 different
shirt colors.

Lizard Scientist (NEW! Replaces the Lost Souls)
These geeky Lizards in white overcoats walk around aimlessly, babbling about theories and 
other sciency stuff. These guys are unarmed and all they do is run and scream. The only
thing these guys are good for are using them as shields, although they die really fast.

I replaced the Lost Souls with a special Random Civie Spawnpoint. If you've seen the newest
version of ICD-SE, then you might have seen the Random Helper/Zombie Spawnpoints. I used the same idea for that and made it for the Civies. Why are there Civies in this mod??? Well, two reasons:

1. I did it just for the hell of it.
2. Because it was funny having them in here. :p

--------------------------New Enemies---------------------------------------------------

These are new enemies for ICD-Lizard. Most of them have new guns you can pick up once you
kill them. Now all the enemies can be seen in this mod! Most are spawned randomly.

--------------------------Nazi (SS) Lizards----------------------------------------------

SS Lizard with MP40
He's just a Nazi Lizard armed with the MP40. Kill him off to recieve the Nazi SMG.

SS Lizard with Mauser
He's just a new enemy that carries a Mauser Karbiner. He's a bit stronger than the SS
Lizards with the MP40s. Kill him off to recieve the Nazi rifle.

---------------Cyborg Lizards/Truth Revealed Enemies------------------------------------

Cyborg Grunt
The cybernetic trooper is the same exact one I made for Truth Revealed. Basically assembled
from dead Lizard parts and machinery, these canaballistic monstrosities roam around  abandoned bases and depths of forgotten tunnels... Even though they are a little tougher and faster than the Lizard Guard, they are still not that hard to kill.

Cyborg Seargent
Also from the never released Truth Revealed, this is a higher ranking cybernetic cannibal.
Armed with a shotgun attached to its arm, these guys are pretty tough to kill. Still, you
shouldn't have trouble dealing with them.

Phantoms (Replaces Pain Elemental)
Another one of the enemies from Truth Revealed, my dead mod. In reality, this would have
replaced the Demon, but I decided to replace the Pain Elemental. The Phantoms are somewhat
fast, but they have a brutal attack which can kill you pretty fast.

(I bet you know what what inpired me to make the two cyborg Lizards. If you don't, then
I'll give you a hint: think of a certain id software game.)

--------------------------Trenchcoat Mafia Lizards--------------------------------------

Trenchcoat Lizard (Akimbo Micro Uzis)
The same exact one from my latest skin, this guy is a fast enemy and has akimbo micro uzis.
He's somewhat strong, but he still isn't too hard to handle. This guy's trigger happy, so once he has you in his sight, he'll gun you down in a few seconds. The funny thing about that is that sometimes he'll keep shooting in the same direction as you were at if you were to quickly strafe from his gunfire. Taking that as an advantage, just kill him off with a powerful weapon. You kill this guy and he drops his akimbo micro uzis.

Trenchcoat Lizard (Thompson Sub Machine Gun)
Another Lizard from the Trenchcoat Mafia, except he's armed the good ol' classic Thompson 
SMG (Tommy Gun). Luckily, this guy is slower than the first Trenchcoat Lizard, but they 
are capable of killing you quick.

Trenchcoat Lizard (Desert Eagle .50AE)
Basically the equivilant to the regular Lizard Guard except there are a few differences; 
he's stronger, faster and carries a Desert Eagle .50AE. So in a few shots, you're dead.
After you kill this guy, you get the Desert Eagle .50AE.

(I don't exactly remember what inspired me to make these, but I think I was watching some
mafia movies or playing a little too much Action HalfLife or The Opera. Hmm, yeah I think
those are what inspired me to make them...)

-------------------------!NEW! Different Armor/Gear !NEW!---------------------------------

Other than the current Combat Gear you find hanging on a rack, You'll find these armor/gear as well The armors randomly spawns.

Security Guard's Gear (Glock .22 included)
Standard Security Guard Armor, complete with helmet and a Glock .22, this is pretty nice to find, although it only gives about 50% armor.

Tactical Gear (Some Bullets, Shells and Socom included)
Sturdier than the Security Guard's gear, you'll find that the pouches on the kevlar vest have some ammo in them (bullets and shells). An even nicer suprise is the Socom, which is one of the limited places where you can get it.

--------------------------END OF FILE----------------------------------------------------