Version History for Nightmare Squad Trainer:

===================================================
Version 1.2:
----------------

Brought the codebase up to the zdoom 1.22.

Fixed alt-mode flamethrower fuel to not float in midair, and not cause massive slowdown when burning.

Added colored blood consistent with monster types.

Made blood form in pools.  The pools disappear after several minutes.

Corrected handling of the Weapnext and Weapprev commands.  Earlier versions did not relay these commands to savegames or to other nodes in netgames.

Nightmare Squad now uses nsquad.cfg instead of zdoom.cfg.

Weapons can now be deselected without waiting for them to reach full usable height.  This speeds up the weapon selection process.

===================================================

===================================================
Version 1.1:
----------------

Corrected a bug that would crash the game if armor was destroyed by an attack.

Removed the feature that made dormant monsters notice bullet puffs due to slowdown on complex levels.

Changed nightvision switching code to make it more consistent.

Corrected the bug where moving floors and ceilings would not stop if they encountered an obstacle.

Removed demos because they were losing synch.

===================================================

===================================================
Version 1.0:
----------------

Original release version.

===================================================

