===========================================================================
Archive Maintainer      : none	
Update to               : ddmset.zip
Advanced engine needed  : Skulltag
Primary purpose         : Skulltag Duel
===========================================================================
Title                   : Dream Duel
Filename                : ddmset.wad
Release date            : 7/4/04(original) 7/22/04(updated)
Author                  : Spunkman
Email Address           : havok@techie.com
Other Files By Author   : Lava Pits (updated in this wad)
Misc. Author Info       : none

Description             : A set of Duel levels with designs
			  based on dreams I had, or ideas sparked while I
			  lie in bed trying to sleep.

			  I didn't stick to a particular theme, so the 
			  levels range from castles to floating platforms in 
			  hellsky. The only consistent theme is the quality
			  of construction.

Cheers to	        : Composers of the music used;
			  Map 1: Damac and Swallow - BUtterfly Flew Away
			  Map 2: Opinash - The Ocean: A place in harmony
			  Map 3: Yasha - Welcome to Tairon
			  Map 4: Timo Petmanson - Ride Through Hell
			  Map 5: Arty - Doomed
			: Beta testers: Mephisto, Rexator, Apothem, Johnny.
			: Carnevil

Bug Fixes [7/22/04]	  Map 1 - Fixed ceiling bug on buildings, no longer
			  	  appears as sky.
				- Widened door on upper building.
				- Changed teleporters to quake style
			  
			  Map 2 - Fixed possible bug of shooting up in
                                  underwater area, and having splash
                                  damage.
                                - Various minor changes
                          
                          Map 3 - Texture fix above window
                                - Changed teleporters to quake style
                                - Raised soulsphere, so you have to jump
                                  on tree to reach it.
                          
                          Map04 - Removed jump pads in east area
                                - No longer see HOM effect with falling
                 		  death.
				- Minor work on other pads
                                - Various minor changes

                          Other - Added title screen/song
				
===========================================================================

New levels              : 5
Sounds                  : qtel.wav taken from qdoom.wad
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

Game                    : Skulltag
Map #                   : Map01 - Map05
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Duel
Difficulty Settings     : No

Built                   : New from scratch
Build Time              : About a week total
Editor(s) used          : Doom Builder/Lump Tool/XWE/wintex

Bugs                    : Map03 - The ladders used utilize a deep water
			  effect. Meaning, if you stay on them too long,
			  you'll start to take damage, but I don't see
			  the need to be on a ladder that long anyway. To
			  use the ladders, walk up, or jump to them, then
			  hold down the jump key to get up. You might 
			  see a vispane type error on them sometimes, but
			  I couldn't figure a way around that, and it's 
			  not a big glitch.

-= Legality =-

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

-= Where to get the file that this text file describes =-

ftp://archives.3dgamers.com/pub/idgames/ and mirrors