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LNDFBYFN.TXT Linedefs by Function Quick Reference V3 by Jim Flynn 
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cf. LEGEND.TXT for key to symbols and abbreviations
cf. LNDFBYNO.TXT for same info but sorted by number, not function
cf. DOOMREFR.TXT for all information in one document
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 Linedef types by function
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CEILING MOVERS: DOORS, CRUSHERS, CEILINGS
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DOORS
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MANUAL DOORS (no sector tag req.):
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
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1   281 220 nSRm Open/wait 4/close                    med   (door)

26   22  14 nSR  Open/wait 4/close       BLUE KEY     med   (door)
27   26  12 nSR  Open/wait 4/close       YELLOW KEY   med   (door)
28   10   9 nSR  Open/wait 4/close       RED KEY      med   (door)

117 * 0  47 nSR  Fast open/wait 4/close               turbo (blaze)

31   76  45 nS1  Open                                 med   (door)

32   15  40 nS1  Open                    BLUE KEY     med   (door)
34   19  27 nS1  Open                    YELLOW KEY   med   (door)
33   14  24 nS1  Open                    RED KEY      med   (door)

118 * 0   8 nS1  Fast open                            turbo (blaze)

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REMOTE DOORS (requiring sector tag):
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------------
29    1   0 S1   Open,wait 4,close                    med   (door)
63   38  15 SR   Open,wait 4,close                    med   (door)
4     0   1 W1   Open,wait 4,close                    med   (door)
90   21  17 WR   Open,wait 4,close                    med   (door)

103  41  32 S1   Open                                 med   (door)
61    9  36 SR   Open                                 med   (door)
2   114  64 W1   Open                                 med   (door)
86    9   3 WR   Open                                 med   (door)
46   13  22 GR   Open                                 med   (door)

111 * 0   0 S1   Fast open,wait 4,close               turbo (blaze)
114 * 0  51 SR   Fast open,wait 4,close               turbo (blaze)
108 * 0   0 W1   Fast open,wait 4,close               turbo (blaze)
105 * 0  23 WR   Fast open,wait 4,close               turbo (blaze)

112 * 0   4 S1   Fast open                            turbo (blaze)
115 * 0  11 SR   Fast open                            turbo (blaze)
109 * 0  99 W1   Fast open                            turbo (blaze)
106 * 0   6 WR   Fast open                            turbo (blaze)

133 * 0   0 S1   Fast open               BLUE KEY     turbo (blaze)
99  * 0   2 SR   Fast open               BLUE KEY     turbo (blaze)

135 * 0  16 S1   Fast open               RED KEY      turbo (blaze)
134 * 0   4 SR   Fast open               RED KEY      turbo (blaze)

137 * 0   6 S1   Fast open               YELLOW KEY   turbo (blaze)
136 * 0   4 SR   Fast open               YELLOW KEY   turbo (blaze)

50    0   0 S1   Close                                med   (door)
42    6   1 SR   Close                                med   (door)
3     2   9 W1   Close                                med   (door)
75    6   0 WR   Close                                med   (door)

113 * 0   0 S1   Fast close                           turbo (blaze)
116 * 0   1 SR   Fast close                           turbo (blaze)
110 * 0   1 W1   Fast close                           turbo (blaze)
107 * 0   0 WR   Fast close                           turbo (blaze)

16    3   2 W1   Close,wait 30,open		      med   (door)
76    2   0 WR   Close,wait 30,open                   med   (door)
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CRUSHERS
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
6     0   0 W1&  Start fast (non-fatal)               med    (crush)
77    6   3 WR&  Start fast (non-fatal)               med    (crush)

49    0   1 S1&  Start slow (fatal)                   slow   (crush)
25    0   0 W1&  Start slow (fatal)                   med    (crush)
73   17   6 WR&  Start slow (fatal)                   med    (crush)	

141 * 0   1 W1&  Start slow silent (fatal)            slow   (quiet)

57    0   0 W1&  Stop crusher
74   24  13 WR&  Stop crusher

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CEILINGS
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
40    4   0 W1   Up to max ceil exc                   slow  (mover)

41    0   0 S1   Down to floor                        slow  (mover)
43    0   0 SR   Down to floor                        slow  (mover)

44    1   0 W1   Down to floor + 8                    slow  (mover)
72    0   0 WR   Down to floor + 8                    slow  (mover)

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FLOOR MOVERS: LIFTS,STAIRS,FLOORS
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LIFTS
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
21    1   0 S1   Lower,wait 3,raise                   fast   (lift)
62   51 143 SR   Lower,wait 3,raise                   fast   (lift)
10    1   0 W1   Lower,wait 3,raise                   fast   (lift)        
88   65  51 WR   Lower,wait 3,raise

122   0   0 S1   Fast lower,wait 3,raise              turbo  (lift)
123   0 162 SR   Fast lower,wait 3,raise              turbo  (lift)
121   0   0 W1   Fast lower,wait 3,raise              turbo  (lift)
120   0  58 WR   Fast lower,wait 3,raise              turbo  (lift)

---------------------------------------------------------------
STAIRS
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
7    11   6 S1   Raise 8                              slow  (mover)
8     2   1 W1   Raise 8                              slow  (mover)

127   0   6 S1   Fast raise 16           CRUSH        turbo (mover)
100   0   1 W1   Fast raise 16           CRUSH        turbo (mover)
	        
---------------------------------------------------------------
FLOORS	        
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
--------------- ------------------------------------------------
58    5   0 W1   Absolute rise 24                     slow  (mover)
92    0   0 WR   Absolute rise 24                     slow  (mover)

15    0   1 S1&  Absolute rise 24        T:0          slow  (mover)
66    0   0 SR&  Absolute rise 24        T:0          slow  (mover)
59    5   7 W1&  Absolute rise 24        T:SEC,DMG    slow  (mover)
93    0   0 WR&  Absolute rise 24        T:SEC,DMG    slow  (mover)

14    1   0 S1&  Absolute rise 32        T:0          slow  (mover)
67    0   9 SR&  Absolute rise 32        T:0          slow  (mover)

140 * 0   1 S1   Absolute rise 512                    med   (mover)

102  14  22 S1   Down to max floor exc                slow  (mover)
45    0   2 SR   Down to max floor exc                slow  (mover)
19   11  22 W1   Down to max floor exc                slow  (mover)
83    0   7 WR   Down to max floor exc                slow  (mover)

71    0  24 S1   Down to max floor exc + 8            fast  (mover)
70    3   2 SR   Down to max floor exc + 8            fast  (mover)
36    8  27 W1   Down to max floor exc + 8            fast  (mover)
98    4   0 WR   Down to max floor exc + 8            fast  (mover)

23   16  12 S1   Down to min floor exc                slow  (mover)
60    0   4 SR   Down to min floor exc                slow  (mover)
38   23  37 W1   Down to min floor exc                slow  (mover)
82    6   0 WR   Down to min floor exc                slow  (mover)

37   31  11 W1   Down to min floor exc   N:SEC,DMG    slow  (mover) [2]
84    0   0 WR   Down to min floor exc   N:SEC,DMG    slow  (mover) [2]

20   13  12 S1&  Up to next floor exc    T:0          slow  (mover)
68    0   2 SR&  Up to next floor exc    T:0          slow  (mover)
22    3  18 W1&  Up to next floor exc    T:0          slow  (mover)
95    0   0 WR&  Up to next floor exc    T:0          slow  (mover)
47    0   2 G1&  Up to next floor exc    T:0          slow  (mover)

18   10   8 S1   Up to next floor exc                 slow  (mover)
69    0   0 SR   Up to next floor exc                 slow  (mover)
119 * 0  13 W1   Up to next floor exc                 slow  (mover)
128 * 0   0 WR   Up to next floor exc                 slow  (mover)

131 * 0   2 S1   Up to next floor exc                 turbo (mover)
132 * 0   0 SR   Up to next floor exc                 turbo (mover)
130 * 0   0 W1   Up to next floor exc                 turbo (mover)
129 * 0   0 WR   Up to next floor exc                 turbo (mover)

101   0   0 S1   Up to min ceil inc                   slow  (mover)
64    0   0 SR   Up to min ceil inc                   slow  (mover)
5     1   3 W1   Up to min ceil inc                   slow  (mover)
91   18   1 WR   Up to min ceil inc                   slow  (mover)
24    1   0 G1   Up to min ceil inc                   slow  (mover)

55    0   0 S1   Up to min ceil inc - 8  CRUSH        slow  (mover)
65    0   0 SR   Up to min ceil inc - 8  CRUSH        slow  (mover)
56    5   0 W1&  Up to min ceil inc - 8  CRUSH        slow  (mover)
94    0   1 WR&  Up to min ceil inc - 8  CRUSH        slow  (mover)

53    0   0 W1&  Move min<->max floor inc             slow  (lift)
87    6   4 WR&  Move min<->max floor inc             slow  (lift)
54    0   0 W1&  Stop moving floor
89   10   5 WR&  Stop moving floor

30    2   2 W1   Rise by shortest outer lower         slow  (mover)
96    0   0 WR   Rise by shortest outer lower         slow  (mover)

9     2   0 S1   Donut function         N:SEC,DMG     slow  (mover) [5]

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OTHER EFFECTS: LIGHTING,TELEPORTERS,END LEVEL,MISC
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LIGHTING
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
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139 * 0   2 SR   Light level to 0                           (clunk)
35    3  14 W1   Light level to 0
79    0   0 WR   Light level to 0

138 * 0   2 SR   Light level to 255                         (clunk)
13    4   1 W1   Light level to 255
81    0   0 WR   Light level to 255

17    0   0 W1   Start 1 sec. blinking (type 3)

12    0   0 W1   Light to max n. light exc
80    0   0 WR   Light to max n. light exc

104   2   0 W1   Light to min n. light exc

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TELEPORTERS
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
39    3   3 W1m  Teleport                                   (tport) 
97  125 411 WRm  Teleport                                   (tport)    

125 * 0   4 W1m  Monster only teleport                      (tport)
126 * 0  20 WRm  Monster only teleport                      (tport)

---------------------------------------------------------------
END LEVEL
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
11   15  19 nS-  End level. Go to next level.               (clunk)
52   19  55 nW-  End level. Go to next level.               (clunk)
51    3   1 nS-  End level. Go to secret level.             (clunk)
124 * 0   4 nW-  End Level. Go to secret level.             (clunk)

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MISC
#    u1  u2 Trig Brief description       Qualifier    Speed Sound
---------------------------------------------------------------
0     0   0 n--  Null tag indicating no function is assigned
48   99 103 n--  Animated wall [1]
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