===========================================================================
Title                   : Quake 2 Textures for Doom II - Divided Version - v1.1
Filenames               : q2texsp.zip
                          * q2*.wad, texture files
                          * q2texsp.txt, this file, description
Date Finished           : May 20th, 2000; original release: March 13th, Y2K
Author                  : Derek "Afterglow" Mac Donald
Web Site                : http://www.doomworld.com/afterglow/
Email Address           : derekmd@frad.org (derekmd@hotmail.com backup)
Misc. Author Info       : 17 year old living in Judique, Nova Scotia, Canada
Description             : 1171 textures & 645 flats converted to Doom II split up
                          into seperate wads so you can work with these textures
                          in map editors with addon texture limits. 
Thanks to               : id software for being so damn l33t and Kevin Cloud &
                          Adrian Carmack for being such amazing artists. Tim 'Argh'
                          Wright for Q2towad which I extracted the CTF textures with.
                          Authors of other utilities I used. Rachel Perry.
No Thanks to            : Microsoft for putting a memory limit on Notepad making
                          me use MS-Edit's crappy interface to cut and paste tons
                          of text for the texture1 resource. mewse, because he's a
                          whore. Ben Morris for having a texture limit on DCK.
Version Changes         : v1.1 * 05/20/00 - Threewave CTF textures added (q2ctf.wad)
                          v1.0 * 03/13/00 - initial release

===========================================================================
* Play Information *

Game                    : DOOM II
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Difficulty Settings     : N/A
New Sounds              : N/A
New Music               : N/A
New Graphics            : Absolutely
Demos Replaced          : N/A

* Construction *

Base                    : Quake2's .pak, id's hard work
Build Time              : Many long winters in my igloo
Editor(s) used          : Wintex 4.3, Paint Shop Pro 6, QuArK, Deutex, Notepad, MS-Edit
Known Bugs              : again, mewse

* Copyright / Permissions *

Authors MAY use these textures as a base to build additional levels.
(or you can stare and let it rot on your hard drive)

You may do whatever you want with this file. (Don't claim it as your own work,
give credit to me for converting, give credit to id for kicking ass)

* Where to get this WAD *

http://www.doomworld.com/afterglow/
ftp://ftp.cdrom.com/pub/idgames/graphics/q2tex.zip

===========================================================================
* General Info *

Since map editors like Doom Construction have low texture limits, I've decided to split up
q2tex.wad into 15 parts so all mappers may utilize this great texture set. You will still want
the full q2tex.wad to test your map and you will not be able to test your map in-editor unless
you use Zdoom as your testing executable since it doesn't crash when there's missing textures
like all other ports. Below is the specs on each archived wad.

Filename     Description                            Extension

Q2BASIC.WAD  grainy metals, signs, crates           [BAS,CRT,SIG]
Q2COMP.WAD   various computers                      [CMP]
Q2CTF.WAD    blue/red textures for ctf maps         [CTF]
Q2ELEC.WAD   mostly pipes, electrical panels        [ETC]
Q2ENVR.WAD   ice, cavern surfaces, symbols          [ENV,ORN]
Q2FLOOR.WAD  floors, liquids                        [FLR,LIQ]
Q2GRATE.WAD  vents, grates                          [GRT]
Q2LIGHT.WAD  tons of lights                         [LIT]
Q2MACHIN.WAD conveyors, various mechanics           [MHN]
Q2METAL.WAD  metal panels, patterns, etc.           [MET]
Q2MINE.WAD   mine texture set, bricks, windows      [MIN,BRK,WIN]
Q2MISC.WAD   doors, various metals                  [DOR, MIS]
Q2POWER.WAD  metal/electronics, odd shaped patterns [PWR, ROF]
Q2SWITCH.WAD uh, switches                           [SWT]
Q2WALL.WAD   stone/cement, a few crates             [WAL]
Q2WASTE.WAD  waste set, decaying metals             [WST]

* Animation and Switch Sequences *

In case you want to compile texture lumps for other ports (eg: Dosdoom,
upcoming EDGE engine), here's the list of animated/switch textures.

START		END
q2cmp004	q2cmp008 (Texture - 64x64)
q2cmp009	q2cmp027 (Texture - 32x32)
q2cmp028	q2cmp030 (Texture - 32x32)
q2cmp031	q2cmp035 (Texture - 32x32)
q2cmp036	q2cmp038 (Texture - 32x32)
q2cmpf03	q2cmpf07 (Flat)
q2cmpf08	q2cmpf12 (Flat)
q2cmpf13	q2cmpf17 (Flat)
q2cmpf18	q2cmpf22 (Flat)
q2win016	q2win017 (Texture - 32x128)
q2lit001	q2lit010 (Texture - 64x16)
q2orn026	q2orn027 (Texture - 64x32)
q2orn028	q2orn029 (Texture - 64x32)
q2orn030	q2orn031 (Texture - 64x32)
q2sig001	q2sig002 (Texture - 64x64)
q2sig005	q2sig006 (Texture - 64x32)
q2swt001	q2swt002 (Texture - 32x32)
q2swt003	q2swt004 (Texture - 32x32)
q2swt005	q2swt006 (Texture - 32x32)
q2swt007	q2swt008 (Texture - 32x32)
q2swt009	q2swt010 (Texture - 32x32)
q2swt011	q2swt012 (Texture - 32x32)
q2swt013	q2swt014 (Texture - 32x32)
q2swt015	q2swt016 (Texture - 32x32)
q2swt018	q2swt019 (Texture - 32x32)
q2swt020	q2swt021 (Texture - 32x32)
q2swt024	q2swt025 (Texture - 32x32)
q2swt028	q2swt029 (Texture - 64x64)
q2swt030	q2swt031 (Texture - 64x64)
q2swt033	q2swt034 (Texture - 32x32)
q2swt035	q2swt036 (Texture - 32x32)
q2swt037	q2swt038 (Texture - 16x16)
q2swt039	q2swt040 (Texture - 32x32)
q2swt041	q2swt042 (Texture - 32x32)
q2swt044	q2swt045 (Texture - 32x32)
q2swt046	q2swt047 (Texture - 32x32)
q2fswt05	q2fswt06 (Flat)
q2fswt07	q2fswt08 (Flat)
q2fswt09	q2fswt10 (Flat)
q2fswt11	q2fswt12 (Flat)
q2fswt13	q2fswt14 (Flat)
q2fswt15	q2fswt16 (Flat)
q2fswt17	q2fswt18 (Flat)
q2fswt19	q2fswt20 (Flat)

OFF		ON
q2swt001	q2swt003 (Texture - 32x32)
q2swt005	q2swt007 (Texture - 32x32)
q2swt009	q2swt011 (Texture - 32x32)
q2swt013	q2swt015 (Texture - 32x32)
q2swt018	q2swt020 (Texture - 32x32)
q2swt022	q2swt023 (Texture - 32x32)
q2swt024	q2swt026 (Texture - 32x32)
q2swt028	q2swt030 (Texture - 64x64)
q2swt033	q2swt035 (Texture - 32x32)
q2swt039	q2swt041 (Texture - 32x32)
q2swt044	q2swt046 (Texture - 32x32)

grosse where have you gone? bah
