typedef struct
{
	float x, y, z;
} _3DSPoint_t;

typedef struct
{
	short a, b, c;
	short flags;
} _3DSFace_t;

typedef struct
{
	float s, t;
} _3DSTexVert_t;

typedef struct
{
	char name[100];
	short numFaces;
	short *pFaces;
} _3DSMeshMaterialGroup_t;

typedef struct
{
	char name[80];

	char texture[100];
	char specular[100];
	char reflection[100];
	char bump[100];
	char opacity[100];
} _3DSMaterial_t;

typedef struct
{
	short numFaces, numPoints, numTexVerts;
	int numMeshMaterialGroups;

	_3DSPoint_t *pPoints;
	_3DSFace_t	*pFaces;
	_3DSTexVert_t *pTexVerts;

	_3DSMeshMaterialGroup_t *pMeshMaterialGroups;
} _3DSTriObject_t;

typedef struct
{
	char name[100];

	int				 numTriObjects;
	_3DSTriObject_t *pTriObjects;
} _3DSNamedObject_t;

typedef struct
{
	int					numNamedObjects;
	int					numMaterials;

	_3DSNamedObject_t	*pNamedObjects;
	_3DSMaterial_t		*pMaterials;

} _3DSEditChunk_t;

typedef struct
{
	_3DSEditChunk_t editChunk;
} _3DS_t;

#define _3DS_CHUNK_NULL						0x0000
#define _3DS_CHUNK_UNKNOWN0					0x0001
#define _3DS_CHUNK_M3D_VERSION				0x0002
#define _3DS_CHUNK_M3D_KFVERSION			0x0005
#define _3DS_CHUNK_COLOR_F					0x0010
#define _3DS_CHUNK_COLOR_24					0x0011
#define _3DS_CHUNK_LIN_COLOR_24				0x0012
#define _3DS_CHUNK_LIN_COLOR_F				0x0013
#define _3DS_CHUNK_INT_PERCENTAGE			0x0030
#define _3DS_CHUNK_FLOAT_PERCENT			0x0031
#define _3DS_CHUNK_MASTER_SCALE				0x0100
#define _3DS_CHUNK_CHUNK_TYPE				0x0995
#define _3DS_CHUNK_CHUNK_UNIQUE				0x0996
#define _3DS_CHUNK_NOT_CHUNK				0x0997
#define _3DS_CHUNK_CONTAINER				0x0998
#define _3DS_CHUNK_IS_CHUNK					0x0999
#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA		0x0c3c

#define _3DS_CHUNK_BITMAP					0x1100
#define _3DS_CHUNK_USE_BITMAP				0x1101
#define _3DS_CHUNK_SOLID_BGND				0x1200
#define _3DS_CHUNK_USE_SOLID_BGND			0x1201

#define _3DS_CHUNK_EDIT						0x3d3d
#define _3DS_CHUNK_MESH_VERSION				0x3d3e

#define _3DS_CHUNK_NAMED_OBJECT				0x4000
#define _3DS_CHUNK_NAMED_TRI_OBJECT			0x4100
#define _3DS_CHUNK_POINT_ARRAY				0x4110
#define _3DS_CHUNK_POINT_FLAG_ARRAY			0x4111
#define _3DS_CHUNK_FACE_ARRAY				0x4120
#define _3DS_CHUNK_MSH_MAT_GROUP			0x4130
#define _3DS_CHUNK_TEX_VERTS				0x4140
#define _3DS_CHUNK_SMOOTH_GROUP				0x4150
#define _3DS_CHUNK_MESH_MATRIX				0x4160
#define _3DS_CHUNK_MAGIC					0x4d4d

#define _3DS_CHUNK_MAT_NAME					0xa000
#define _3DS_CHUNK_TEXMAP					0xa200
#define _3DS_CHUNK_SPECMAP					0xa204
#define _3DS_CHUNK_OPACMAP					0xa210
#define _3DS_CHUNK_REFLMAP					0xa220
#define _3DS_CHUNK_BUMPMAP					0xa230
#define _3DS_CHUNK_MAT_MAPNAME				0xa300
#define _3DS_CHUNK_MAT_LIST					0xafff

#define _3DS_CHUNK_KEYFRAME_DATA			0xb000

void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );
