Team Arena Map Pack 1

This map pack contains four team-style maps approved for use with id Software’s Quake III: Team Arena™ computer game. Their creators are some of the most talented mapmakers in the Quake community. Working together with id designer Paul Jaquays, Quake3World Level Editing forum moderator AstroCreep, Mr. Elusive, the bot A.I. programmer for both Quake III Arena and Quake III: Team Arena, and Drunken Boxer, Quake3World Capture the Flag and Team Arena forum moderator, these artisans have created some truly fine playgrounds for Team Arena.

Players who download user-community made Capture the Flag maps for Quake III Arena will recognize that these are not exactly brand new creations. They already have a bit of history behind them. They were selected for this pack because they had already made their marks as superior virtual playgrounds. Yet a closer look will reveal they are also not the same as the maps originally released for Quake III Arena. More than just adding a few new textures and game entities, these maps have been upgraded, polished, and in some cases radically overhauled. The new versions not only accommodate the new Quake III: Team Arena game styles like Harvester and Overload, but also include the play and appearance improvements that the map makers themselves wanted to see in their maps.

Japanese Castles TA by Mike “g1zm0” Burbidge (japanc_ta.bsp)

Features the two Japanese fortresses from g1zm0's original Japanese Castles CTF map, along with caves, bridges and roaring waterfalls. This is a fast, exciting map with a lot of intersecting action.

Schadenfreude TA by Jason “Cornelius” Gill (schad_ta.bsp)

When we contacted him, Cornelius was already in the process of upgrading the appearance and play of the original Schadenfreude, one of the first community made CTF maps for Quake III Arena. We made a few suggestions for improvements as to how the game might be made to best play Team Arena game types and he turned them into a shiny gemstone of a map.

Crossed Paths v.TA by Dan “Drunken Boxer” Lanicek (dbox2_ta.bsp)

Drunken Boxer had already made some changes to his original version of Crossed Paths, making it even more competitive. We helped him set it up for Team Arena play and pointed out a few things he could do to smooth out some of the rough spots.

An Iteration of TA Hell by John “HAL9000” Schuch (hal9000_b_ta.bsp)

The Team Arena remake of this map is our token “really, really, quite very large” map in this pack. We helped HAL9000 find and fix a few sticky spots in the map, and showed him ways to improve the in-game performance, but structurally, this map is probably the closest to the original. This file contains the most recent version of the map. The initial release of the map contained a bug that has been repaired in this version.

You will find more specific details about each map in the authors’ accompanying “readme” files.

- Title Page - Table of Contents - Project History -

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