Chris Lutz shamefully introduces...
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 S U B P : A R
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Title                   : SubP:AR
Filename                : Included in PAR.WAD
Author                  : Christopher Lutz
Email Address           : Chris_Lutz@hotmail.com
Homepage		: http://www.doomworld.com/chaoscrew
Other Releases		: Inferno (inf-lutz.zip)
			: Caverns of Darkness (cc-cod.zip)
			: Doomworld's 10sectors.wad - Map26
Description             : A set of unreleased (TERRIBLE) levels,
			: only offered to the public since I
			: could make a pun with P:AR (ha-ha)
Additional Credits to   : id Software
			: The God of Ugly Level Design
			: Helen Keller for beta-testing
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* About *
As the description says, I included these 4 levels simply due
to the fact that I could engage in some trite wordplay.  Be
suitably warned: THEY SUCK!  Seriously...they're awful.  These
levels were created during and shortly after I released Inferno
(somewhere between 6 and 8 years ago).  At that point, I had
it in my head to create replacements for both E1 and E2, but I
went to work for the Chaos Crew instead and forgot about them.
This was the only way they were going to see the light of day,
so, why the Hell not?  If nothing else, they're good for a
chuckle or two.

Note that there isn't anything wrong with these levels; they
are all completed and run fine.  It's just that they're really 
pretty terrible looking: poor architecture, some mis-aligned
textures, etc.  I would love it if someone were to try to
revamp these levels; there are some good ideas, but they are
rather poorly executed.

E2M5 - Hangar (should be E1M1):
  Compare this to level 1 of P:AR -- you will actually notice
  quite a few similarities in terms of layout and set pieces
  (the hovercraft & the trains).  Needless to say, P:AR's
  version of this level is much better.

E2M6 - Deimos Anomaly (should be E2M1):
  Well, it has some cool doorways, anyway...

E2M7 - Temple Consumed (should be E3M9):
  If you are going to play any of these, play this one; it's not
  all that bad.  This was going to be the secret level for
  Inferno (until I hit some visplane overflows); hence the two
  little Easter Eggs.

E2M8 - Tower of Babel:
  Hey, at least it's really a tower!

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* Play Information *		 
Sourceport		: Boom / MBF
Game			: Ulimate Doom
Levels			: E2M5 - E2M8
Single Player           : Yes 
Cooperative             : No
Deathmatch              : No 
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

* Construction *
Base                    : New levels from scratch.
Editors used            : Windeu 5.24, DETH, Wintex
Known Bugs              : Other then appearances, no.
Build Time              : 1993-1994 (?)

* Copyright / Permissions *
I don't care what you do with these four levels.  Feel free to
rip them out of P:AR and play around with them -- as noted above,
I'd welcome any attempt to polish them up.  If you are going to
do anything with them, however, I would love to know about it;
send me an e-mail at: chris_lutz@hotmail.com.

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You've been warned...