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Title                   : PathWays
Completion Date         : 1 October 2000
Filename                : Pathways.Wad
Author                  : Josef Griffiths
Email Address           : Josefdg@hotmail.com
Misc Author Info        : Amateur programmer
Qualifications          : Dip. idiocy
Description             : The description of one of the Unreal
                          Tournament levels said that it was small
                          and no big spaces providing fast-paced
                          action and no escape from certain death.
                          Well, I tried to make something fitting
                          that and this is what I came up with.
                          this level is designed only for deathmatch.
                          The idea is for all the players to team up
                          against the faggot in the main room and then
                          go round shooting each other. When everybody
                          is ready for the next level, find the secret
                          devilmark in player four's start room.
                          
Additional Credits to   : * Ben Morris for making DCK, a way better ed
                          editor to use than WadAuthor, but still
                          the same sorta interface...a DOS replica of
                          the Windows 95/98 GUI
                          * ICL Finland for making my 486 which still
                          runs perfectly after six years.
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* Play Information *

Game                    : DOOM I
Episode and Level #     : E1M6
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes - Different bosses to battle in the
                          main room...
New Sounds              : No
New Graphics            : Just the `PathWays' graphic for the scores
                          screen.
New Music               : I thought it was essential
Demos Replaced          : None

* Construction *

Base                    : New level from scratch - and hopefully a
                          good one too!
Editor(s) used          : DCK for making the level, WinTex for
                          inserting the graphic and the MUS file,
                          Midi2Mus and DmMusic for converting and
                          storing the MIDI in a seperate PWad.
Known Bugs              : Hopefully I've squashed all of them...
                          the only main bug I think there is is
                          texture placing\selection. This is only
                          the third DooM level I've made.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
providing they do not use it as a start and build outwards. It
must only be used as a portion to make the map bigger, or fill in
blank spaces, eg. the maze\confusion in the original E1M2.

* Where to get this WAD *

<drum roll><trumpets>
From wherever you got it from.
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