
Title:  Azagthoth
Filename:  AZGTHTH4.wad
Release date:  June 20th, 2004
Author:  JSGraham
Game:  DOOM2
Email Address:  psyren@easy.com
Other Files By Author:  Nothing significant
 

Description:  
A collection of larger maps than normal Doom2.  Should provide 3-4 hours of play on Ultra-Violence.  Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.

Additional Credits to:
Gene Bird and Rich Sham, for many hours spent testing.
Gene Bird, for help with some technical things.
Fatal, for the red sky effect I pirated from his map.
Kaiser, for inspiration, and pointing me to the tools needed to do this.

===========================================================================
* What is included *

New levels:  12
Sounds:  No
Music:  No
Graphics:  No
Dehacked/BEX Patch:  No
Demos:  No
Other files required:  No


* Play Information *

Game:  DOOM2
Other Ports:  JDoom, Legacy.  Not tested with others.
Map #:  Map01-12
Single Player:  One Player start only.
Cooperative 2-4 Player:  No
Deathmatch 2-4 Player:  No
Other game styles:  No
Difficulty Settings:  Yes


* Construction *

Base:  New
Build Time:  About 4 months.
Tools used:  WadAuthor, XWE, DoomBuilder, ZenNode, GLbsp.

Known Bugs:  When run in normal Doom2, there is a small area of HOM in one part of map 11.  Too many stairs visible, and I didn't want to change it. This is not a problem when using ports.
  


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc). 

