===========================================================================
Advanced engine needed  : Engines that can support BEX Files WELL
Primary purpose         : Deathmatch weapon replacement
===========================================================================

Title			:Weapons modification 	(Name Subject to Change)

Filename		:Weapon_wad.wad

Author			:Alex Meyers (Apothem)

E-mail			:Krazygamr@aol.com

Completion date		:(not yet completed)

Release Date		:(not offically released, this is just a beta)

Additional Credits	:Scuba Steve for teh awesome public supply of sprites.
			 RottKing for the provisions of awesome gfx/sfx from Doom64.
				Also: Makaveli- for the inspiration and the
					chainsaw sprite.

---------------------------------------------------
===========***Play information***==================
---------------------------------------------------

Game version required	:Should be compadible with everything. Should being the
				key word here.=)

Episode and level #	:None, just replaces original Doom2 weapons and monsters
				With new and improved stats.

Single player		:Yes

Cooperative		:Yes

Deathmatch		:Yes

New Sounds		:Yes

New Graphics		:Yes

Dehacked/BEX Patch	:Yes

New Music		:Nope, however there may be a full replacement of skulltag
				DM level music if requested by enough people!

Demos replaced		:None

Other			:The monsters are enhanced for a more interesting
				encounter. This wad was initially made just for deathmatch!
				Then i went and fixed up a few other things. 
				See New Features for the full information on the modifications.
				I also included a better bots.cfg file incase you want to fight
				some better bots with the mod, or with anything for that matter.
				Just put it in your zcajun folder where zdoom is and have it 
				overwrite the previous one to use it.

----------------------------------------
***------====Construction====--------***
----------------------------------------

Base			:Initially inspired by Makaveli's attempt to make a weapon mod
				and the piece of info on Scuba Steve's site about
				how there aren't any balanced weapon mods out there
				along with my own head.

Editors used		:DeePSea, WhackEd2, Notepad, Soundforge 6.0 (sfx)

Build time		:Approx. 2 months

Known Bugs		:None. 

=======================================
-----------==New Features==------------
=======================================

NEW AND IMPROVED MONSTERS! OMG!

Here's a complete breif about what i've unleashed upon you(>=D):

All monsters respond, move, and shoot A LOT faster, they are also a good bit stronger.

Zombieman		:Shoots 2 shots, just like your double pistol.

Shotgun guy		:Shoots 2 shots, simulated as one.

Chaingun guy		:Chaingun shots replaced with shotgun shots, also
				rate of fire (ROF) has been increased a little.

++++-------WEAPONS--------++++

NEW AND IMPROVED WEAPONS! OMG!

Here's all the info about the new weapons you'll be using to fight the hordes of monsters
you'll be encountering in the field:

All the weapons Rate of Fire (ROF) is faster

Chainsaw		:Sprite is changed to something a little more fitting.

Fist			:Just REALLY REALLY fast.

Pistol			:Changed to a double pistol, sort of acts as a chaingun. Shoots
				2 shots in one pull of the trigger.

Shotgun			:Ammo used is changed to 2, and shoots 2 times instead of once (it 
				would be 1 but doom doesn't like fractional ammo uses.)

SuperShotgun		:Shoots 2 shots instead of 1.

Chaingun		:Shots replaced with shotgun shots, takes 8 ammo per pull of the
				trigger.

Rocket Launcher		:Shoots a rocket and a plasma shot, taking up 2 ammo instead of 1

Plasma Rifle		:Shot sprite changed to fire sprite, also takes up 2 ammo per shot.

BFG9000			:Surprisingly, it is the only weapon i didn't modify in terms of
				firing mode. However the bfg shot has been replaced with
				a better looking one.


+_+_+_+_+_OTHER ENHANCEMENTS_+_+_+_+_+

There are also a lot of other enhancements in this mod, look below for a full
breif on all of it.

----Health----

Starting Health: 300

Maximum Health : 600

Maximum Armor  : 600
----Armor----

Green Armor Class: 3

Green Armor amount: 300

Blue Armor Class: 6

Blue Armor Amount: 600

----Other Powerups----

Soulsphere Health: 300

Megasphere Health: 600

Megasphere Armor: 600

Megasphere Armor Class: 6

-----:!ITEMS REPLACED!:-----
There were a couple items flopped around so take a look at which ones
it mainly deals with health however:

Health potion: Replaced with stim pack

Stim pack: Replaced with Medical pack

These changes were mainly done to keep the original doom2 levels still
possible to beat along with making DM maps fair. However this will be changed eventually.

+_+_+_+_+_+_+_+_+_+_+_+


**************************************************
-----------Copyrights and permissions-------------
**************************************************

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file

You MAY distribute this file, provided you include this text file, with 
(or without i really dont care much) no modifications.  You may 
distribute this file in any electronic format (BBS, Diskette, CD, etc) 
as long as you include this file intact.  I have received permission 
from the original authors of any modified or included content in this 
file to allow further distribution.

-I personally dont care if you use this in a wad or something
as long as you site your sources like a good person =D

