================================================================
Title                   : budrum26
Filename                : budrum26.wad
Date Completed		: 12/01/2006
Author                  : Michael "Optimus" Kargas
Email Address           : optimus6128@yahoo.gr
Misc. Author Info       : http://optimus.demoscene.gr

Description             : Wow! My first Doom2 WAD is finished.
			  And a more serious attempt to create
			  interesting shadows and visuals, 
			  hopefully also challenging and not 
			  confusing gameplay (it's hard to 
			  say when you have played this WAD 
			  during beta testing for the nth time 
			  and you already know the exit ;P)

			  Normally, I had much more ideas for 
			  this WAD, but since it had became 
			  already enough large and I was already 
			  sattisfied with what I've designed so 
			  far, I decided to finish few more 
			  important parts and release it.

			  But finally it's here. The name of 
			  the WAD came out because today I 
			  am becoming 26 years old. BuDrum 
			  comes when I thought about my 
			  BirthDay, BD came in my mind, 
			  Budrum almost means Dungeon in 
			  greek, although there is mostly a 
			  base setting here and then perhaps 
			  few small dungeon halls.

			  There is no story. Just some attempts 
			  to do various impressive(?) lightning 
			  and shadows, a rather large map with 
			  lot's of secrets, monsters and dark 
			  areas (Perhaps this will tire some 
			  players but I just came into it to 
			  create some atmosphere and I was bored 
			  to change the concept).

			  Try HMP, it's really fun!!! =)

================================================================

* Play Information *

Game                    : DOOM2
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : I just put 3 more starts in the same room, would be interesting cause there is a lot of action.
Deathmatch 2-4 Player   : No. I haven't put starts, perhaps the map is too large and not suitable for deathmatch.
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (For vertical waterdrop and noise effect on a screen)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : A project to create something more challenging and big that started somewhere in January 2005
Editor(s) used          : DoomBuilder and Wintex (I hope I haven't fucked up my gfx entries this time)
Build Time		: 1 year(!) since I started this, but anyways I was working very very slowly and with long breaks.
Known Bugs              : Tested on ZDOOM, might run well in other Boom	compatible ports. Runs in Vanilla Doom too but you may experience visplane overflows here and there, tutti frutty effect and other stuff. ZDOOM is recomended, some other ports fuck up few of the texture alligments and I didn't bothered correcting this :( But there are very few occasions..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr
