===========================================================================
Archive Maintainer      : Put in the same directory as cc-cod.zip
                        : Please remove the old version that contains
                        : a modified ZDoom.exe.
Update to               : cod-zd.zip
Advanced engine needed  : ZDoom 2.1.0 or GZDoom 1.0.15 
===========================================================================
Title                   : Caverns of Darkness patch for ZDoom
Filename                : cod-zd.pk3
Release date            : 23 January 2005, 21 June 2006
Author                  : Graf Zahl (Christoph Oelckers)
Email Address           : choelckers@elo-interactive.de
Other Files By Author   :
Misc. Author Info       : 

Description             : A small patch for ZDoom to play
                        : Caverns of Darkness by the Chaos Crew.
                        : This mod requires a customized EXE which
                        : unfortunately is a DOS version that causes
                        : massive problems with newer Windows XP systems
                        : This patch allows to play this WAD with a modern
                        : source port


Additional Credits to   : The Chaos Crew for creating Caverns of Darkness
===========================================================================
* What is included *

New levels              : none (uses cod.wad & codlev.wad)
Sounds                  : none (uses cod.wad & codlev.wad)
Music                   : none (uses cod.wad & codlev.wad)
Graphics                : none (uses cod.wad & codlev.wad)
Dehacked/BEX Patch      : Yes (DEHACKED to alter the key messages and
                          DECORATE to create all the new stuff which was
                          in CoD.)
Demos                   : No
Other                   : No
Other files required    : cc-cod.zip (cod.wad, codlev.wad)


* Play Information *

Game                    : DOOM2
Map #                   : uses codlev.wad
Single Player           : yes
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Other game styles       : none
Difficulty Settings     : Yes
How to use              : Extract cc-cod.zip into your (G)ZDoom directory,
                          then extract this file into it.
                          Then start (g)zdoom -file cod.wad codlev.wad cod-zd.pk3.


* Construction *

Base                    : New from scratch
Build Time              : 3 hours + 20 minutes to update to 2.1.0
Editor(s) used          : Notepad
Known Bugs              : Due to inability to test with the original DOS
                          EXE of CoD there might be some differences how
                          some of the new DECORATE items behave
                        : The conveyor with burning barrels in MAP01 will
                          desync after some time and push the barrels off.
                        : Unless you set the 'infinitely tall actors'
                          compatibility option the Cyberdemons in MAP10 won't
                          get killed. This doesn't affect playability though.
May Not Run With...     : anything but ZDoom or GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse. 

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

