NOTES ON GAMEPLAY:

1.	These levels are part of a hub; this means you can travel back and forth between some of
	them. Please play these levels in sequence, as they follow a story-line. However, feel
	free to start each level from scratch, as they have been designed to allow for pistol
	starts. (However, Map06 and Map07 are really part of a single area. Therefore, these 2
	maps must be played together, starting from Map07. Also, if you start each level fresh
	with a pistol start, you could miss some of the excitement that Level 2 offers when you
	return to it after completing Map04.) 

2.	You will need to jump to make progress and to find secrets.

3.	Make sure "Stretch Short SKies" is set to OFF. (From the options menu go to Display
	Options, and find Stretch Short Skies.) All levels except No. 2 have tall skies, so no
	stretching is needed. Level 2 has "above" and "lower" skies, so no stretching is needed.
	Stretching the sky in Level 2 makes it look crappy.

4.	Staying underwater too long will cause damage. Also the damage rate increases the longer
	you stay underwater.

5.	When moving upstream along a river, you may need to jump to make progress.

6.	All laser barriers are deadly force, i.e., instant disintegration.

7.	In a low gravity environment you can jump higher than in a normal gravity environment.

8.	Pushing yourself against an electrified perimeter fence is obviously a bad idea.

9.	There are some areas in which you can walk above and below a given area (bridges,
	vestibules, balconies, etc.) Using the noclip cheat when above these areas will cause you
	to fall through. Plus, you shouldn't be using cheats in the first place.

10.	Weapons, ammo, health, armor, and powerups are seldom found lying around. Look in crates,
	cabinets, and other storage areas for goodies.

11.	Later in the game you will come across Bacta Tanks, which provide full health. Just drop
	into the tank, and your health will gradually increase. You will need to reach the
	bottom of the tank, and may need to move around a little. Don't stay under water too long
	as you'll start to "drown" and lose health. Each tank is single-use only, so wait until
	you are really low on health before jumping in.

12.	You may never get 100% kills, as General Ertic counts as an enemy on each level. Also, in 
	Map07 the enemies on the "Assembly Line" are dormant and cannot be killed.


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

SPOILER ALERT!!!
Do not read further if you want to figure out the secrets for yourself.

Map01 -- Imperial Moon Base, Thal Vaishet

1.	When you climb out of the storage area at the start of the level turn left. You will
	reach a door, which when opened from the North will also open a recessed panel that
	leads to a little secret room at the end of the corridor. You'll need to run.

2.	The room with the switch to the laser on the East side has 2 pillars. One has a secret.

3.	The room with the switch to the laser on the West side has a slightly recessed panel on
	the West wall, which leads to the secret.

4.	When you pick up the space suit and exit the building from the West side, go around to
	the South-East corner of the building. Behind the crates is a vent that leads to the
	interior of the building. The secret is in one of the crates in the interior.

5.	Before the exit, explore the room from which the probe droids are released. A recessed
	panel leads to a secret.


Map02 -- Imperial Space Station, Alpha Centauri

	No secrets


Map03 -- Quatto's Palace

1 & 2.	On the Northern side of the Sidaar River Pavilions are two "spiral" staircases. At the
	"core" of these staircases are secret areas. The door to the topmost area is opened when
	you cross the doorway and enter the pavilion. You'll need to run to reach the secret
	before the door shuts. The door to the lower secret area is opened when you approach the
	stairway to go down. Again, run to reach the secret before the door shuts.

3.	Behind the waterfall next to the pavilion on the East side is a secret cave. To get to it
	carefully walk along a ledge around the pavilion and jump into the cave.

4.	When you open the locked door leading to the exit a door opens behind you and Gamorrean
	Guards pour out. In the Southern corner of the room that hid the Guards is a recessed
	panel behind which is a secret.


Map04 -- Mos Denra Space Port

1.	In the Cantina, press the switch on the inside of the bar and run and jump through the
	arches above the tables into the room above the bar. A wall panel on the left has opened.

2.	In the exit area with the 4 landing pads, the Advanced TIE Bomber in the central pad
	leads to the secret level. To disable the laser you must get into the control room that
	overlooks the landing pads. The only way in is to "rocket jump" to the balcony and press
	the switch inside. The simplest way to rocket jump in is to stand about 30 "feet" away
	from the balcony, facing away from it and pointing your rocket launcher to the ground.
	Fire the launcher, and a split-second later jump -- you will be propelled over the
	railing onto the balcony.

3.	Once inside the control room, press a panel on the computer to reveal some goodies.


Map05 -- A Test of Mettle

	No secrets


Map06 -- The Aqueducts on Nagin Prime

1.	After entering the second "lab" in the Fluid Dynamics area, three panels open up in the
	first lab, releasing interrogator droids. Behind one of the paneled areas is a secret.

2.	After acquiring the omega-level security clearance, an area opens up below and releases
	probe droids. There's a secret that can be accessed through that area.


Map07 -- Imperial Robotics Facility, Nagin Prime

1.	Overlooking the landing pad at the start of the level is a room with a weapons chamber
	that is barred by lasers. To disable the lasers, go to the computer console on the
	Western side of the room and look up to find a recessed switch; shoot the switch.

2.	In the North-West quadrant of the map, take the elevator up from the storage area with
	the ramps. Get off the elevator, turn left, and press the wall panel.

3.	To the right of the doors leading to the Utilities Area is a computer console in green
	light. Press the panel.

4.	To access the room in the Utilities Area you'll need to go through the crushing pistons.
	You get only one chance to stop the pistons at exactly the right moment. Wait till the
	pistons in the back are rising and the pistons in the front have just begun to lower.
	Press the computer console in the control room overlooking the pistons to stop them.

5.	Find the switch that activates the moving platforms to access the Control Towers. In the
	column behind is a secret. Inch around carefully to reach it.