Title                   : Greasy Z-Sloth
Today's Date		: 1:41 AM 7/8/2003
Filename(s)             : gzsloth.wad  
Author                  : Derrick A. Allen 
Email Address           : dallen1983@hotmail.com
Misc. Author Info       : Old school doomer whos been around the block and back. Ive 			  been working in the true 3d world of gaming With Allen 			  Software and after a few years of stress, I have 			  	  removed myself from the team and decided that doom is where 			  I want to be.

Description             : My 1st level to break in the zdoom engine. Tried to use the 			 same theme as the circle of death, although it came out as a 			 rectangle, and uses an industrial\ hell boarderline theme. 			 Put in some In-Game cutscenes to help this pointless 			 	 story out . Just a practice test to get some scripting skills 			 if you will.

Story			: A prequel to Doom2:  After being banished into the realms of 			 hell you battle your way out and find a base that has the 			 slipgate between outterworld and earth but it is infilitrated 			 by the demons that were responsible for your stay in hell, so 			 on your way back to Earth, You have to deal with the usual 			 confrontation. The demons try to prevent you from interfering 			 with there plans on earth and try to kill you.

Additional Credits to   : The zdoom knowledge base... Mark Klem, Dunkin Donuts Coffee 			  and those sleepless nights trying to perfect the scripts.
			  And Rich Allen for  delayed playtesting, and all the rest of 				  BloodSplatter inc.
*
There are some bugs in the script, like shooting romero is only supposed to take some health but it kills you so dont fuck with him until he gets you to the slipgate.
Yes hes telling the truth about the switch trap


==============================================================

* Play Information *

Game
Source Port 		: Zdoom  version 2.0.47 (see bottom of text file on where to 			  find it if you do not own it)
Episode and Level #     : Map01 
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : DM Spots are placed but I dont reccomend it for serious DM
Difficulty Settings     : Yes 
			  Skills 1-2 A walk in the park
			  Skill  3   Less health, Less ammo
			  Skills 4-5 More Monsters,Less health, less ammo
			  I tried my darndest to make Ultra Violence a Challenge 			  without being impossible. Its the reccomended skill for 			  play.

New Sounds              : Yes (sangunieous,hexen,heretic,thab,quake)
New Graphics            : Yes 
New Music               : 3 songs by Mark Anthony Klem, for UAC Deathcamp 2, but i 			  have YET to make it
                         
Demos Replaced          : no, if u need to know where all the secret things are, just 			  e-mail me

* Construction *

Build Time              : About 3 or 4 days
Base                    : New level from scratch
Editor(s) used          : Doomcad6.1, Wadauthor 1.30,Wintex 4.3
Known Bugs              : Scripting isnt perfect. Some textures bleed around Poly 			  Objects, and some minor stuff including some texture 			  aligning probs around windows,but ill let you find them on 			  your own...yeh this is far too much for my experience 			  level.. guess its just the bugs u get when you are editing 			  in a new editor for the 1st time..oh well


* Copyright / Permissions *

Greasy Z-Sloth  2003 BloodSplatter inc.
Authors may use this level as a base to build additional
levels As long as you give me and BloodSplatter inc Credit.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get Zdoom .47 *

http://www.zdoom.notgod.com

* Where to get this WAD *

E-MAIL: dallen1983@hotmail.com
FTP sites:ftp.3darchives.com 
BBS numbers:none
Other: Some web-pages may have it linked.