===========================================================================

Advanced engine needed  : Boom compatible (with increased SEG limit)
Primary purpose         : Single + Co-Op play 

===========================================================================
Title                   : ic2005
Filename                : ic2005.wad
Release date            : 27/12/2005
Author                  : Ian Cunnings
Email Address           : welshyian@hotmail.com
Other Files By Author   : icdoom2, icdm1, ic2001-2004, plus various others
			  including some maps in Community Chest 2 and
			  Congestion 1024

Description             : The likely final map in the ic200x series. A huge
			  sprawling techbase with textures from a variety of
			  sources.

Additional Credits to   : The authors of the various editors used.
			  
			  The creators of the 'new' textures and flats used
			  - Raven Software for graphics from Heretic/Hexen
			  - iD Software for graphics from the Ultimate Doom
			  - iD Software for graphics from Quake and Quake 2,
			    converted to DooM by Derek MacDonald
			  - Monolith Productions for graphics from Blood, 
			    converted to DooM by Daniel Gimmer
			  - Pawel Zarczynski for textures from his NMN
			    Corporation Texture Set Part 1 wad
			  - Nick Baker for graphics taken from his
			    re-coloured textures and useful flats wads
			  - Owen Lloyd for a recoloured door
			  - Additional thanks to Derek MacDonald for having
			    most of these wads in one place.

			  Sonic Mayhem for music originally in Quake2, midi
			  sequenced by Jay Reichard.

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (The electric field thingies won't work though)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch.
Build Time              : A while
Editor(s) used          : Doom Builder, Whacked2, Wintex and DeepSea
Known Bugs              : Probably some left somewhere
May Not Run With...     : Ports which don't spawn voodoo dolls, and any ports
			  which haven't increased the 32,000 SEG limit (the
			  map's a few hundred short of the sidedef limit).
			  Tested in Zdoom 2.0.94 and PrBoom 2.2.6.


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors