Date Completed         : December 10, 2003
Title                  : Imp Arena
Filename               : imparena.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : cyb@vect.org

Description            : It's a small map where you have to kill an assload of imps 
			 with each weapon.  The more you kill (and the more you kill 
			 at once) the higher your score!

Notes/Credits	       : It's pretty simple, just kill lots of imps and don't die.
			 You have to get your kills to a certain number before you 
			 get the next weapon (and lose your old one).  Here's the 
			 counts:
			 
			 0 - Pistol (start weapon)
			 5 - Chainsaw
			 10 - Bezerk Fist
			 25 - Shotgun
			 50 - Chaingun
			 75 - Super Shotgun
			 100 - Rocket Launcher
			 150 - Plasma Rifle
			 200 - BFG
			 
			 After you get the BFG you'll be on your own until you get 
			 500 or more kills (depending on how many imps your last 
			 BFG ball kills) at which point you'll die and see your 
			 score and kill stats.
			 
			 The imps will drop three at a time with decreasing amounts 
			 of seconds between drops.  Also when the imps drop you will 
			 get some health.  Until you get the super shotgun you'll be 
			 given medkits.  After that you'll get stimpacks.  Once you 
			 get the BFG you'll get no health, so you'll have to work with 
			 what you have left.
			 
			 Your score is the sum of your kills (which are displayed at 
			 all times on the screen) plus additional points for special
			 kills.  Special kills are as follows:
			 
			 2 kills in a second - Double Kill
			 3 kills in a second - Multi-Kill
			 4 kills in a second - Ultra-Kill
			 5 kills in a second - Monster Kill
			 
			 In case you can't figure it out, those are from Unreal 
			 Tournament, and the sounds and messages are played.  The 
			 points you get for a special kill depend on the weapon 
			 you make the kill with and go as follows:
			 
			     Pist Saw Fist SG CG SSG RL PR BFG
			  DK   10   5   5   4  3   2  1  1  1
			  MK   25  20  15  10  5   5  2  2  1
			  UK   50  50  25  15 10   7  3  3  2
			 MoK  100 100  50  20 15  15  5  4  2
			 
			 So in addition to the kills, for every (for example) 
			 double kill you make with the shotgun you will get 
			 four additional points added to your score.  You won't
			 be able to see your score until the very end when you 
			 die.
			 
			 Also note it's important that you don't hit respawn once 
			 you die because then the level will restart and you won't 
			 get to see your awesome score.

			Thanks to:
			- Randy for ZDoom
			- Epic for UT, which I grabbed a couple sounds from
			- id for Doom (dur) and Q3 which I also stole sounds from
			- Ling, Arioch, Isle, and Squid for testing
			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe 2.0.55 at least is required, so if you don't have 
			  that or higher, go upgrade: http://zdoom.org
			  Aside from that you need a Doom2 or Final Doom IWAD (all three 
			  work fine).
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : No (maybe I'll add coop support in the future)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Nope

New Sounds              : Yes, announcer sounds

New Graphics            : No
			  
New Music               : 'Far From Nowhere' by Fat Warrior

* Construction *

Base                    : Scratch

Editor(s) used          : Wadauthor, XWE, FLAC, UltraEdit

Build time              : Not very long, a few hours total over 2+ weeks

Known Bugs              : Should be good

 * Copyright / Permissions *

Authors may use this level and/or scripts as a base to build additional levels 
as long as you give me some credit in your text file.

Authors may use the resources in this wad as long as you give the original 
author(s) credit.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).
