Updated March 2004 with: bug fixes and improvements, mainly for pistol start and demo recording purposes. ============================================================================== Operation: Lightning - The Story so Far ============================================================================== The year is 2099, six weeks before the turn of the century. You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', because you kill like crazy and love every second of it. You can't wait for the turn of the century, but right now you're strapped into your drop pod, ready to assault another planetary base that's gone hideously wrong, in a fast strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another suicide mission first, but hey, you eat suicide missions for breakfast! The radio crackles: "All marines, this is Steel Lynx. Now listen up: Something has gone wrong with this base. No-one has heard anything from it for the past few weeks, and it seems to be producing fierce electrical storms from somewhere. Your task is to find out what is wrong, what is generating these lightning storms, and shut it down. Kill all hostile resistance." "OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice. "I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out." You hear a noise, then suddenly you are falling through space. You activate the pod's boosters, and aim down towards the planet, as part of a large wave of silvery hunks of metal. Suddenly, there is a loud crack, and one of the pods is hit by a bolt of lightning. It hits another pod, and both spiral away from the wave. Someone reels off a message: "Flare to Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is hit, followed by more and more. One of them clips the pod next to you, which then crashes into you, and you spiral down towards the surface. You wrestle with the controls and they start to respond, but you can't pull up before you hit a wall...... Dazed and shaken, you sit up and look around you. You have crash- landed through the wall of a building, just outside the entrance to a large sewer. You look ouside and note the snow-capped mountains and the red sky. "Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you say to yourself. Then you hear the dying scream of another marine, and you know that can only mean one thing.......the aliens from hell have landed! Damn. Looks like you'll miss the centenary celebrations. Not while you're still alive, you won't. Patting your kevlar vest and gripping your trusty pistol in your left hand, you prepare to kill like crazy......... ============================================================================== Title : Operation: Lightning Filename : OP-LITE2.WAD Author : Stephen Clark (The Ultimate DooMer!) Email Address : theultimatedoomer@hotmail.com Other WADs by me : None (at the time of creation). Completion Date : 24th August 2000 Release Date : 8th February 2002 (after initial updates) Misc. Author Info : A hardcore DooMer who loves all it's similar games (esp. Quake 2 and Half-Life) but still thinks DooM is best. Description : A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode. History : This was my first proper wad, made in 1999/2000, hence the end-of-century setting. It started out life as an 8-level DooM episode, but I converted it to DooM 2 and added 3 new levels (L3,10,11). It was not intended for release, but after I had released Fragport and had seen some good reviews of it, I decided to release this one. (don't worry, it's totally different, and harder, too). For those of you who like secrets, there are exactly 3 in each level. Additional Credits to : Leo Martin Lim (for the excellent shuttle in maps 09 and 10) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture) ============================================================================== *Playing Instructions* This zipfile should contain the following files: OP_LITE2.WAD - The episode. OP-LITE2.DEH - DeHackEd patch - contains new game text. (required to play) OL2-LOAD.BAT - Batch file for loading the patch into a copy of doom2.exe. DEHACKED.EXE - DeHackEd, the program that loads the patch. DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files are - if not then edit the .ini file to enter the correct location) DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses the process afterwards. (not needed in source ports) OL2-SKYZ.WAD - Modified sky for use with ZDoom. OL2-SKYL.WAD - Modified sky for use with Legacy. OP-LITE2.BAT - Batch file for playing with doom2.exe. OP-LITEZ.BAT - Batch file for playing with ZDoom. OP-LITEL.BAT - Batch file for playing with Legacy. OP-LITE2.TXT - This file. To play : Click on ol2-load.bat (you only have to do this once) then on op-lite2.bat (to play the episode) For ZDoom, click on op-litez.bat (simple as that) For Legacy, click on op-litel.bat (simple as that) For other source ports, modify the op-litez.bat file for whatever port you use. You'll need about 5 megs of space to play Operation: Lightning. ============================================================================== * Play Information * Game Version Required : DooM 2 (v1.9) or any source port that runs DeHackEd patches. (but no jumping! - except for the ZDoom bug notes later on) Episode and Level # : Map 01-11 Single Player : Yes (Built for it!) Cooperative 2 Player : Yes - Split screen 2 player mode on DooM Legacy (you can also play a net game if you wish) (but it's no different from single player) (- however, the maps are co-op friendly) Deathmatch : No (Levels are too big and complex) Difficulty Settings : Yes - Bring 'Em On - Low Creatures, High Ammo (Equal to Hurt Me Plenty) Total Chaos - High Creatures, High Ammo (Equal to Ultra-Violence) Suicidal Tendencies - High Creatures, Low Ammo (Equal to something harder - for experts only!) For the ultimate challenge, play on ST with fast monsters. Only the very best DooMers (like me) will beat this one! New Sounds : Yes - New weapons, items and scream sounds among others. New Sprites : Yes - A green key. New Graphics : Yes - I have created a revolutionary 'Alphabet Texture', which allows me to put WORDS into my levels (like in Duke Nukem 3D) - There are plenty more textures as well. - And also my futuristic status bar. (now with blue digits) New Game Text : Yes - Automap names, intermission/victory text and other things. New Music : No - Use your stereo! (I recommend some fast-paced dance or heavy metal tracks) Demos Replaced : None ------------------------------------------------------------------------------ * Construction * Base : op-light.wad (the original DooM 1 version, which I never released) and my creative mind. (and inspirations from all over the place) Editor(s) used : WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP. Build Time : About 3 months (for the original) and 1 month (for the extra stuff) and 2 weeks (for the post-Fragport updates) Known Bugs : Transmitter bugs, listener bugs, hidden cameras, tracker bugs, phone taps etc. (but none of them appear here. On the levels themselves - a minor HOM in L8, but nothing fatal, and there are no other bugs with DooM 2). ZDoom users will encounter trouble with barrel-activated linedefs - in map 03, run into the box and grab the bullet box, this will lower the green key and in map 09, jump through the window after firing into the reactor. Some parts of the game will not render correctly with OpenGL/Direct3D ports due to the absence of GL nodes. Users of such ports will need to build GL nodes for all the maps before playing it. Will Not Run With : DooM 2 for Windows 95 and any source port that doesn't run DeHackEd patches. ------------------------------------------------------------------------------ * Copyright / Permissions * Authors may NOT use any of these levels as a base for modification or re-use. Be inspired by them, but don't copy them. You MAY use the graphics and sounds in your own wads as long as you give me credit in your text file and include a link to this wad. If you include your own credit sequence in your wad I would like to be mentioned there, too. For graphics listed in the credit section of this file, give credit to the respective author(s) instead of myself. You may distribute this wad as long as you include this text file and the other files intact. ------------------------------------------------------------------------------ * Where to get this WAD * ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/m-o/ (and mirrors) ZDoom is available at http://zdoom.org Legacy is available at http://legacy.newdoom.com Links to all source ports are available at http://www.doomworld.com =============================================================================== Operation: Lightning - Levels =============================================================================== A brief description of each level, together with notes and tips: ------------------- Level 1: ChainStorm ------------------- The sewer and toxic dump that you crash-landed next to. You have to penetrate into the base via this sewer - but there are no guns to be seen! How will you survive? (Tip: Learn to LOVE the chainsaw - you're gonna need it!) --------------------- Level 2: Heat Storage --------------------- The base's main warehouse, but they seem to be storing heat (ie. body heat from monsters) more than other things. Turn it into a store of bodies! (Tip: search everywhere, even the insides of crates) --------------------- Level 3: Fear Factory --------------------- A huge factory that's been making sludge and other nasty stuff, including fear. Can you overcome that fear, and shut everything down? Well, let's put it this way - you have to. (Tip: there are lots of switches to find) ---------------------- Level 4: Disaster Area ---------------------- A small run down research station that's very unstable, rumoured to have strange things happening underground. Be careful here, watch out for hazards such as falling rocks and collapsing floors! Save often! (Note: I have deliberately used bugs to create illusory floors in this level, so remember - some rooms aren't as easy as they look....) (Tip: when you press the green switch indoors - RUN!) ------------------------- Level 5: Blue in the Maze ------------------------- A big blue maze, populated by invisible enemies. Very tense in here. (Tip: use the weapons given to you at the start) (Note: this level can be annoying to people who don't like this type of level). --------------------------- Level 6: The Great Outdoors --------------------------- A huge outdoor compound, similar in style to a military training camp, with everything needed to live, work and play. This is where the aliens are based though, so you need to be at your best to beat this one! (Tip: when you grab the blue key, something BIG happens!) ------------------ Level 7: Blackout! ------------------ An underground research facility. You go towards the door, but suddenly the lights go out! Instinctively, you realise there has been a power failure, and nothing will work (except the doors, which have a manual override). You have to somehow restore power to the base, and clear it. (Tip: Search everywhere - you never know what you might find...) ----------------------- Level 8: Control Centre ----------------------- You've found it! The control centre for the reactor that has been causing all the problems by generating the lightning storms. Work your way round the place, and shut down the control room to gain entry to the reactor itself. (Tip: You will have to think in some parts of this level) -------------------------- Level 9: Lightning Reactor -------------------------- This is it. The core of the problem. Trick is, you have to find your way through a radioactive maze to get to the core - and the radiation is so strong that it occasionly penetrates your radiation suit! (a bug in the DooM engine, can't be helped) Once you get to the core, expose it, blow it up, and escape from it to the outdoor arena, where you will face a very tough challenge against the alien leaders! (Tip: when you blow the reactor core - RUN!) -------------------------- Level 10: Habitation Decks -------------------------- You've made it to the alien's starship. Now you've got to find the source of the entryway. A good place to start is upstairs where the living, eating and sleeping areas are, and also the computer-based work areas, where you might find some answers. Beware - it may look like a nice place to be, but it certainly isn't! (Tip: look in every room - you will find all sorts of vital and non- vital stuff. Also, don't shun the abandoned areas!) --------------------------- Level 11: Engineering Decks --------------------------- This is where all the engineering-based work goes on. It is also where the entryway (another reactor) is located. Work your way through the steel heart of the starship to the core, and then blow it away! (Tip: tread carefully, the place is crawling with monsters. And yes, you WILL need to go everywhere in this one...) ================================================================================ That's it. Thanks for choosing to play this episode, you won't be disappointed. Hope you enjoy it. Some levels (L5, L9, part of L10) are not suitable for people with epilepsy. (if you are epileptic, use the IDBEHOLDL cheat in these areas) ================================================================================ Remember, remember that DooM lives FOREVER! ================================================================================