IMPORTANT!!             : This WAD will run ONLY with ZDOOM 1.17b.
                          (the second version with the archvile
                          ghost ressurection bug fix)
                          You will also need to enable jumping in
                          Zdoom to complete some of the levels.
================================================================
================================================================
Date                   : 26 April 1999

Title                  : Enjay ZDOOM.

Filename               : NJZD0.wad - Normal Zdoom/boom style levels
                         NJZD1.wad - New Hexen/Zdoom style levels

Author                 : Enjay and Mark Matheson

Email Address          : 106253.3432@compuserve.com
                         em_dee_em@hotmail.com

Description            : 32 level doom2 replacement originally done
                         for doom 1 and updated since then.

                         3 levels based on Mark's work
                         2 secret levels constructed by Enjay but using
                         original Wolfenstein maps as the basic plan
                         (printed out using a very old text mode program
                         called wolfmap).
                         All levels either from scratch or tinkered with
                         by Enjay.
                         
Credits to             : ID Software, (Where would we be without them?
                         Randy Heit, for ZDOOM.
                         All the people who have produced the various
                         editing tools I have used, and the DOOM community
                         in general.
================================================================

* Play Info *

Engine required         : ZDoom FOR DOOM II
Level #                 : Maps 01 to 32
Single Player           : Yes
Cooperative 2-4 Player  : Yes, just the starts.This was never
                          tested (but the previous DOOM2 version was).
Deathmatch 2-4 Player   : Yes (as above).
Difficulty Settings     : Yes. Easy is very easy, and the overall difficulty
                          is not as hard as some of the very hard wads out
                          there, but then I know where all the goodies and
                          monsters are waiting.

New Sounds              : Very little changed, A few player sounds to take
                          advantage of Zdoom's ability to use a different
                          sound for trying a locked door, hitting the ground,
                          jumping and trying a wall.  Plenty other sounds
                          added for ambience and sound sequences.
                          
New Graphics            : Floor/wall textures and a changed flaming barrel
                          graphic + skies and a few intermission pix etc.
                          You may be vaguely interested to know that the
                          picture of a ruined castle used in some of the
                          sky textures is a photo I took of Slains castle
                          in Scotland.  Bram Stoker spent some time in a
                          hotel a less than a mile from this castle and it
                          is fairly well accepted that this helped his mental
                          image of what Dracula's castle was like when he
                          wrote Dracula.

New Music               : No

Dehacked patch          : Yes, just a very simple one to make flaming barrels
                          explode (hence the changed sprite graphics).

Demos Replaced          : No, I like the fact ZDOOM will not try and show a
                          demo if it doesn't find a compatable one to play.

* Construction *

Base                    : Levels 01-32 Scratch levels
                          Levels 31 and 32 are my versions of the same 
                          Wolfenstein levels as Id used for the original
                          secrets, but I tried to make more accurate
                          versions of them (64x64x64 layout etc.) I toyed
                          with including a modified SS guy sprite and DEH
                          patch to make him look and behave like the Brown
                          Nazi from Wolfenstein, but eventually I decided
                          to keep the SS guy 'cos he's tougher and
                          WolfenDOOM has already done a superb job of a
                          number of full Wolfenstein DOOM conversions.  (So
                          if you havn't tried WolfenDOOM, go get it ASAP.)

Editor(s) used          : Almost all of them.  Some of these levels are
                          almost as old as DOOM, so a lot of different
                          editors have been used, but I usually use DEEP'97
                          these days.

Build time              : Hard to say.  A long time?
                                                    
Known Bugs              : A couple of the Polyobjects used to make the
                          sliding Wolfenstein doors sometimes show through
                          the walls when they move.  I think this is a node
                          building problem as different doors have the
                          problem when I use different node builders.  I
                          have used a few tricks to fix as many of these as
                          possible but one or two are still not perfect.  It
                          won't affect gameplay, and you might not even
                          notice, but the problem is there.

Unknown Bugs            : Probably.  I found Zdoom was a little fussy about
                          the player 1 start being a high thing number, so
                          I made sure all the starts were quite low numbers
                          but the multi player modes have not been tested
                          under ZDOOM. (They used to work when these were
                          normal DOOM2 levels.)


* Copyright / Permissions *

These are my levels, so I own the copyright, but if it's good enough for Id,
it's certainly good enough for me, so if you want to use these levels for any
non profit making project, please do.  Please credit me though, and dropping
me a line would also show that you are a nice person.

Hope you like it

Enjay.



