NOTES ON GAMEPLAY:

Please play these levels in sequence; they follow the storyline, and make more sense when played
in the proper order.  However, feel free to start each level from scratch (pistol start), as I
have designed them to be playable that way too.

IMPORTANT: All of the replaced human enemies (chaingunner, shotgun guy, SS Trooper, and soldier)
and the replaced cyberdemon are taller than the originals. However, only the graphics have been
replaced; therefore, although they appear taller, the shootable areas of these enemies has not
changed. Aim at the mid-section or below to kill these enemies.

1.	You will need to jump to make progress and to find secrets.

2.	Some areas that you will need to reach may only be accessible through ventilation
	shafts (see 1, above).

3.	There are a variety of hazardous environments. Walking on sand or asphalt in direct
	sunlight will cause damage. Walking in areas of extreme cold will cause damage. Staying
	underwater too long will cause damage. And of course, radioactive and biohazard wastes
	will cause damage. In freezers, damage begins a few seconds after entering (just like in
	real life). The same way with being underwater -- except that the damage rate increases
	the longer you stay underwater.

4.	Some computers can be damaged. Damaging these computers usually triggers an action
	somewhere in the map. Some lead to secrets, but there are a couple of instances when you
	must destroy a computer to make progress in the map. In these cases clear clues are
	provided.

6.	Computer keyboards are sometimes used as switches. Particularly when you see one of
	those "Access Denied" flashing signs, look for a computer keyboard (or switch) nearby.

7.	There are security cameras located throughout the installation. To view the scene under
	surveillance, step up to a TV monitor with "white noise" (i.e., the monitor is on but it
	is not receiving any signal) and a keyboard. Press the keyboard for the view. The view
	automatically changes back to normal after a few seconds.

8.	Generally, you will not find health, weapons, and ammo lying around. For health, look in
	bathrooms, lockers, First Aid stations, and Medical Centers. For weapons, obtain what
	you can from enemies you finish off. Heavier weapons (i.e., super shotgun and above) will
	generally only be found in Armories or lockers. Ammo can be found in lockers, storage
	areas, crates, and Armories.

9.	Some storage crates are open at the top. Look for crate lids on the floor as a clue that
	there are open storage crates. There are usually goodies in the crates.

10.	To use a First Aid Station, simply walk up to the blinking gizmo and press it. You will
	receive 10 health for each time you press it, upto a maximum of 50 health. The lights
	will dim each time you press the gizmo, which will finally turn off, indicating all
	available health from the Station is used up. Note that each time you press the blinking
	gizmo you will use up 10 health, even if you are at 100 health. Therefore, pressing the
	gizmo unnecessarily will simply waste health that you could use later.

11.	Level 2 force field barriers will hurt you if you try to cross them. Level 1 force fields
	merely block your path, and will not hurt you. Unfortunately, they both look identical.
	All laser barriers are Level 5 (deadly force), i.e., instant disintegration.

12.	There is a bug in Levels 2,4,&5. When riding elevators, do not try to step back off once
	the elevator starts moving. You can get stuck between the elevator and the floor/ceiling
	of the adjacent corridors. idclip lets you get out, but the elevator is then unusable
	and creates HOMs. Step on or off only AFTER the elevator stops.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

SPOILER ALERT!!!
Do not read further if you want to figure out the secrets for yourself.

Map01 -- Detention Block

1.	In the security post outside the Cargo Bays, check behind the switch that opens the
	Cargo Bay doors.
2.	To get the blue key, follow these steps. After gaining access to Cargo Bay A2, run and
	jump off the elevator to the crate, then IMMEDIATELY jump to the cargo trailer. (It is
	VERY IMPORTANT to jump again as soon as you touch down on the crate. If you stop on the
	crate or keep running on the crate, and then try to jump you will not reach the trailer.)
	Shoot the vent grate to open, jump in, enter Bay A3, go outdoors to security post.
3-5.	In the bathroom, step into the stall furthest from the lockers and pick up the health
	bonus. One of the lockers opens. When in the locker the two adjacent lockers can be
	opened.
6.	In the soda/snack room, jump on the soda/juice machines to reach the vent.

Map02 -- Administration Center

1.	At the first intersection, access to the computer core is possible through the panel at
	the South side of the computer bank.
2.	In the bathroom, open the TekWall door (wiring/electronics). Quickly step up to the
	nearest urinal. This opens another door in the Tekwall closet. Hit the switch to open
	the section of wall adjacent to the urinals.
3.	Enter the Computer Center from the corridor leading to the bathroom. The computer core
	can be accessed through the panel on the West side of the computer.
4.	In the main computer room, access to the computer core is possible by shooting the bank
	of computers on the North side (across from the access panel).
5.	Before going down the circular stairway to the power generator, press the keyboard in
	front of the middle of the 3 computer monitors. This opens a door at the foot of the
	stairs. You will need to run to make it.

This is not really a secret, but to get the red key go to the corner office, press the keyboard,
and get the key from the cabinet that opens up.

Map03 -- Research Laboratories

1.	In the main freezer in the Cryogenics Lab, enter the ductwork that leads to the Armory.
	Instead of continuing to the Armory, turn left and jump across the corridor to the shelf
	in the freezer. Walk around until you can jump into the crate in the middle of the next
	room. The jump across the corridor is a difficult jump, but the goodie is worth it.

2.	In the main freezer in the Cryogenics Lab, enter the ductwork that leads to the Armory.
	Instead of continuing to the Armory, turn right and push the wall.

Map 04 -- Utilities

1.	When you enter Storage Bay A1, turn right and push the wall.

2.	To open the control room in the Water Treatment Area (the one that is not in the main
	building), jump into one of the pools in the main building and press the switch.

Map 05 -- Containment

1.	In the security post where you pick up the blue key, shoot the blue computer monitor with
	the keyboard. It opens a door at the foot of the circular stairway. (The monitor across
	from the blue monitor shows the secret area via a camera view.)

2.	In the Containment cell with the Behemoth, press one of the panels on the big computer.