===========================================================================
                  TITLE : QDOOM - Quake Done DOOM Style
              FILE NAME : QDOOM101.ZIP
                VERSION : 1.0
                          NOTE: This version contains minor fixes to work with GLEDGE 1.29+,
                                and has OGGs instead of MP3s - there are no new features.
                 ENGINE : GLEDGE 1.29+ (http://edge.sourceforge.net)
  ORIGINAL RELEASE DATE : August 16, 2001
        RE-RELEASE DATE : April 6, 2005
                 AUTHOR : Marc A. Pullen [FANATIC]
                WEBSITE : http://fanaticalproductions.net
  OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, RUINS, HacX
            DESCRIPTION : The only complete and unique Quake to DOOM
                          conversion, now works with EDGE 1.29+, and
                          uses OGG music file format versus MP3
                CREDITS : id Software
                          Raven Software
                          The EDGE team
                          The Covert Ops team
                          The GothicDM Teams
                          Banjo Software (RIP)
                          Gokuma (for the DDF inspiration and help)
                          All DOOM News sites
                          Everyone that plays DOOM and enjoys it for what
                          it is -A GAME!

===========================================================================

-------------------------
    PACKAGE INFORMATION :
-------------------------

               REQUIRES : DOOM2.WAD and the EDGE engine
     WILL ONLY RUN WITH : EDGE source port version 1.29+ at http://edge.sourceforge.net
      WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port

-------------------------
       GAME INFORMATION :
-------------------------

                   MAPS : 12 maps (QD1 - QD12)
          SINGLE PLAYER : Yes
 COOPERATIVE 2-8 PLAYER : Yes
  DEATHMATCH 2-8 PLAYER : Yes
    DIFFICULTY SETTINGS : Yes
             NEW SOUNDS : Yes
              NEW MUSIC : Yes
           NEW GRAPHICS : Yes
           NEW TEXTURES : Yes
              NEW DEMOS : No

-------------------------
           CONSTRUCTION :
-------------------------

                   BASE : From scratch
             BUILD TIME : started 2/23/1999, ended 4/25/2001
           EDITORS USED : Paint Shop Pro -textures, sprites, graphics
                          Animation Shop -animated/swirly liquid textures
                          Paint Brush -minor cleanup and croping
                          Winpak 1.3 -extract Quake resource
                          Adqedit 1.3 -extract and edit Quake sprites and
                                       graphics
                          QuArK 5.3 -extract textures
                          qME 3.1 -pose and take screenshots of models to
                                   create sprites
                          DeuTex 3.6 -build QDOOMTST.WAD from scratch
                          Wintex 4.3 -edit QDOOMTST.WAD and it's resources
                          DOOMCad 5.1 -main map editor
                          WAD Studio 1.5b -used for error checking and
                                           making small lines
                          WAD Author -backup map editor (used for detail work)
                          GLBSP -map compiler
                          RMB -reject map builder
                          WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD
                          CMAPTOOL -BOOM's colormap tool
                          Digital Orchestrator Pro 3.00.37 -music editor
                          Cool Edit 96 -sound editor
                          OGGENC.EXE -encodes WAV music files to OGG format
                          Notepad -used to create/edit DDF and RTS
                          EDIT -used for ASCII art for ENDOOM screens
             KNOWN BUGS : none that are significant
              RESOURCES : Quake (obviously)
                          HeXen2: (some modified sounds and sprites)
                                  QEX2A0 - QEX2F0 (small explosion)
                                  DSPUMPS1 and DSPUMPOV (the metallic clank
                                                         only)
                                  DSRUBBL1 - DSRUBBL3 (stone and metal 
                                                       shattering)
                          GothicDM.wad: two very modified transparent 
                                        window bar textures (used in map01)
                          Skypack1.wad: created by Stian Skjondal 
                                       (zsignal)
                              QSKY_01 - QSKY_04 (various mountain skies)
                          DarcJedi's custom skies:
                              www.telefragged.com/soup
                              QSKY_C1 - QSKY_C4 (cloudy mountain sky)
                              QSKY_C1 - QSKT_C4 (cloudy moon sky)

===========================================================================

---------------------------
COPYRIGHT AND PERMISSIONS :
---------------------------

Authors MAY use this package as a base to build additional levels.

NOTE: name your levels QD13 - QD32 after compiling them and running RMB on them
      using Wintex. You need to rename the MAP## to QD## and the GL_MAP## to GL_QD##.

You MAY NOT use portions of this package in your project(s)!

You MAY distribute this package via the Internet, but NOT via 
Diskette or CD, etc., and only if you include the zip file intact. 

This package MAY NOT be sold.

You MAY NOT kill anyone as a result of playing any game. It's just a game!