===========================================================================
Archive Maintainer      : Delete RealComb.Zip, it's corrupted
Update to               : realcomb.zip
Advanced engine needed  : ZDoom 2.1.0 or ZDoom 96x
Primary purpose         : Single+Coop play
===========================================================================
Title                   : RealCombat
Filename                : Version0.wad - 12/22/2004
			  Version1.wad - 12/31/2004
                          Version2.wad - 1/4/2005 (info file)
			  Version3.wad - 1/18/2005 (info file, Changelog)
                          Version4.wad - 2/3/2005
                          Version5.wad - 2/7/2005
                          Version6.wad - Unknown (info file, changelog, details)
                          Player.acs & Music.acs - Latest, script libraries
Release date            : 7/10/2006
Author                  : Sterling "Caligari_87" Parker
Email Address           : Caligari.87@gmail.com
Other Files By Author   : DoItAgain (do-it-2.wad)
                          Haloguns 1 (haloguns.wad)
Misc. Author Info       : Nothing much to add here...


Description             : This is a grand release of my once greatly hyped
                          RealCombat simulation. In here you'll find six
                          sequential verisions of the WAD (although versions
                          5 and 6 may be the same) as well as changelogs,
                          previous Info files, a detailed overview /
                          description file, and source code for the script
                          libraries (for Apothem, if he's still working on
                          that Halo project).

                          Also see:
                          http://www.wadsinprogress.info/index.php?a=listwads&wad=482
                          http://forum.zdoom.org/potato.php?t=4790


Additional Credits to   : (in no real order)
			  id Software (Doom2)
			  Randy Heit (ZDoom)
			  Stian "zsignal" Skjondal (SKYPACK2.wad)
                          Bungie and Microsoft (Halo)
			  MonoxideC (HMT 3.5)
			  Sgt Daniel G. Snyder, USMC (MARINE1.WAD)
                          Mr Pink (MARINES.WAD)
			  MasterOFDeath (Beta Testing/Suggestions)
                          Bouncy (Beta Testing/Suggestions)
                          chronoteeth (Beta Testing/Suggestions)
                          BetaSword (Beta Testing/Suggestions)
                          wildweasel (Beta Testing/Suggestions)
                          Nmn (Beta Testing/Suggestions)
                          Spray (Beta Testing/Suggestions)
                          CheapAlert (Beta Testing/Suggestions)
                          TheDarkArchon (Beta Testing/Suggestions)
                          geedougg (Beta Testing/Suggestions)
			  HotWax (Suggestions)
			  Enjay (Suggestions, NJTRAIN.wad)
                          *Viper* (Suggestions, esp GetActorAngle)
                          Anyone else who contributed
===========================================================================
* What is included *


New levels              : Yes
Sounds                  : Yes
Music                   : No (but does contain music selection feature)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Script library source and old verisions
Other files required    : N/A ?




* Play Information *


Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (but not tested)
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Yes (I think)




* Construction *


Base                    : MARINES.WAD / MARINE1.WAD
                          Halo: Combat Evolved (PC)
Build Time              : A loooonnnngggg time
Editor(s) used          : DoomBuilder, XWE 1.15, HMT 3.5, CoolEdit 96, GIMP, Photoshop 3
Known Bugs              : Laggy as hell in places.
                          May crash GZDoom
                          Don't cheat for any other guns, might crash
                          Versions 5 and 6 may be identical\
			  See individual TXTs for other bugs
May Not Run With...     : GZDoom, anything before ZDoom 2.1.0 and 96x

===========================================================================
* Other notes *

This release is dedicated to the fine members of the ZDoom community, and
Doom community at large, who gave me the reason to keep working on projects
like this. I don't know if I'll ever truely come back, but I hope I won't be
forgotten. Peace out, y'all.

And Apothem, you'd better get that Halo mod finished. I want to play a full-
featured Blood Gulch DM when and if I return. Vehicles and all. ;D

===========================================================================

* Copyright / Permissions *


Authors MAY use the contents of these files as a base for
modification or reuse, and this is in fact encouraged. Just give credit.


You MAY distribute this ZIP file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 



* Where to get the file that this text file describes *


The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors