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Advanced engine needed  : Limit removing source-port
Primary purpose         : Fun
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Title                   : RYLAYEH
Filename                : RYLAYEH.wad
Release date            : March 29th, 2006
Author                  : J S Graham 
Email Address           : psyren@easy.com
Other Files By Author   : Azagthoth, Crimson Canyon
Misc. Author Info       :

Description             : Ten levels based on the Lost City of R'Lyeh.

Additional Credits to   : Deathmatch/Multiplayer adaptation and Dehacked 
			  by Doorhenge, (J. Otey)
		  	  Thanks for much help and many great ideas!  
  			  (doorhenge@ya-nospam-hoo.com)  
			  
			  Danimetal, for playtesting/checking

			  Art credits listed below
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* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : yes
Dehacked/BEX Patch      : Yes - see below
Demos                   : No
Other                   : No
Other files required    : No

Limit removing source port required.  Some secret areas are accessible only by jumping.  Tested in GZDoom, JDoom, Risen3D, ZDoomGL and Legacy.

Please "disable decoration models" if playing with JDoom or Risen3D. (otherwise you will see small trees and electrical columns in very strange places)

- The .DEH file only changes level names in the auto-map, the text between map06 and map07, and the sounds for the SS Soldier.  It has no effect on anything else. 


* Play Information *

Game                    : DOOM2
Map #                   : Maps 01-10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : from scratch
Build Time              : ???
Editor(s) used          : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode.
Known Bugs              : None
May Not Run With...     : Doom2.

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* Art Credits *

Sky modified from Final Doom, "Plutonia Experiment" by Team TNT.

EDEM1_5, EDEM1_6, EDOOR_1, EFC_1, EFC_2, EFC_3, EFC_4, EFLOR7_2, EFLOR7_8, EWALL_2, EWALL_3, EWEED, SLADRIP1-3, modified from original Doom2 textures by Id Software.  

Decals for EWALL_5, EWALL_6, EWEED, and EGIGER_2 textures modified from 
"The Brotherhood of Ruin"  (ruinbros.wad) by Kristian Aro.

EGIGER modified from "Biomechanical Landscape I" by H.R.Giger.

Parts of EGIGER_2 modified from "Li II" and "New York City XI" by H.R.Giger.

SS Soldier Sprites are from "The ZDoom Monster Resource Wad".  

2 KEEN Sprites modified from the original "Blood" game, by Monolith Productions.

FCAN sprites modified from Hexen by Id Software.

SMIT and TRE1 sprites from Doom64 by Midway.

Sprites recolored using ColorSwap. http://www.plexityhide.com/ColorSwap.htm

Bigger blood splats by Chaoscorp.

TITLEPIC modified from "Homage to A.Boecklin" by H.R.Giger.

INTERPIC modified from "Landscape XXX" by H.R.Giger.

Music came from http://www.ravensdarkside.com/index-21.html and http://canvaswerks.com/spookymidi.htm.  I have no idea what the titles are or who made them, except for maps 03 and 10.  Map03 is the theme from the Disney film, "The Black Hole."  Map10 is a version of "Call of Cthulu" by Metallica.

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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.  
Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

You MAY distribute this file in any electronic format.  I have not received permission from the original authors of any modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


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