===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #16
Filename                : sbspd016.wad
Release date            : 21 June 2005
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's sixteenth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom 2 level on a certain theme. This week's theme
			  was to make a level based on a choice of three themes
			  generated by boris' random map theme generator.

			  The choices were:

		       1. Build a tiny under construction bright base map.
			  The player has to kill a lot Revenants,
			  find a demon gateway which is hidden behind a lot demon gateway and
			  find power generator

		       2. Build a demon invaded bright city map. 
			  The player has to kill two Icon of Sin which guard some keycard,
			  kill a lot Hellknights and
			  find a rocket launcher

		       3. Build a vast out of power dark church map.
			  The player has to find some keycard which is hidden behind a few lost UAC machine,
			  kill a lot Zombiemen which guard a big computer and
			  kill two Zombiemen which guard a lost UAC machine

			  The individual themes chosen is marked in parentheses by the author's name.
			  
Additional Credits to   : Doomworld for the template for this .txt

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* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes (provided by Kaiser for MAP01)
Graphics                : No
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Perhaps


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

Will Not Run With...    : Any non-Boom-compatible port.

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* The Levels *
===========================================================================

Map01 -- Kaiser (1)
Map02 -- Lord Tycoon(3)
Map03 -- Macwierdo (1)
Map04 -- Earthquake (3)
Map05 -- Blackfish (1)
Map06 -- Combustible(3)
Map07 -- Nuxius(1)

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* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html