**
**  NOTE: These levels require ZDooM v1.22.
**	  Please read Gameplay.txt for information that will help you play
**

================================================================
Title                   : Temple of the Ancients
Filename                : Temple.wad
Author                  : ReX (aka Gurkha Boy)
Email Address           : gurkha_boy@yahoo.com

Other work from author  : Pugilist.wad, a 3-level fist-only series set in WWII
			  Fear_Isl.wad, a single level
			  Decimate.wad, a single level
			  Complex.wad, a massive and detailed single level
			  Arena_01.wad, a fast-paced, short single level
			  Hex_on_u.wad, a 3-level medieval set using Hexen2 textures
			  Phoenix.wad, a 5-level military installation using Quake2 textures
			  Paranoia.wad, a 5-level military research installation using Half-Life
			  textures, enemies, and sounds
			  They can be found in the Ports directory of ftp.cdrom.com
			  (except for Arena_01.wad, which does not need a port and is in
			  the regular DooM2 levels directory of cdrom.com).

Misc. Author Info       : Been playing DooM for 6.5 years, and editing for 1.5 years

Description             : 5-level hub, set in a variety of environments. You start in a command
			  center, but explore medieval and techno-medieval areas as you uncover
			  the secrets of the Temple of the Ancients.

			  These levels extensively use Q3A textures, and a few Q1 & Q2 textures.
			  They also feature cool new skies, and scripting. ZDooM features include
			  translucency, laser barriers, underwater environments, true elevators,
			  colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.

	Notes:  I take credit/flames for many of the runic signs. The original Q1Tex.wad
		contained 32*32 signs. Using these in MS Paint, I edited the symbols to create
		new, larger signs. The new animated water flats plus the additional ice/water
		flat are all mine.

Additional Credits to   : Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Quake3A
			  textures in Q3afultx.wad, and weapon sprites in QDoom12.wad
			  Derek MacDonald (derekmd@hotmail.com) for his Q1Tex.wad and Q2Tex.wad
			  Rick Clark (rickclark58@xoommail.com) (http://rickclark.20m.com/) for
			  answering many ZDooM scripting questions, and Rick's tutorials
			  Tarin (tarin@paci-fist.net) (http://www.paci-fist.net/doom/) for
			  answering many ZDooM scripting questions, and Tarin's acsstuff.wad
			  Tomi Rajala for his innovative Hell Factory (hellfact.wad), which
			  contains some cool scripts
			  The good people at DooMWorld forums (Fanatic, Lut, and many others) for
			  their helpful advice and tips to all who ask 
			  Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer
			  .net) for his skypack3.wad, which contains fantastic skyscapes.
			  Team TNT (http://www.teamtnt.com) for the tree sprite in their Retres.wad	  
			  Jonas Feragen (jonasf@stud.ntnu.no) for his Christmas tree sprite in
			  his excellent XMas Doom '99
			  Randy Heit (zdoom.notgod.com) for his incredible source port
                          id Software for DooM, DooM2, Quake, Quake2, Q3A.

================================================================

* Play Information *

Engine                  : DooM2, using ZDooM
Map Number              : MAP10-MAP14
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, many new textures, new weapons graphics, cool skies
New Music               : No
Demos Replaced          : No
SYSTEM REQUIREMENTS     : If you can run ZDooM you should not have a problem running
			  these levels.

* Construction *

Base                    : New levels from scratch (although I swiped some stuff from my
			  earlier levels)
Editor(s) used          : Map editing -- WadAuthor v1.30, an excellent utility
			  Graphics editing and wad merging -- Wintex 4.3
			  Adjusting height of skies -- DEEP 97
			  Sprite & graphic editing -- MS Paint
Build time              : About 3 months (3-4 hours a day).
Known Bugs              : These aren't true bugs, but they are anomalies. When underwater (or
			  under lava), the grate textures do not appear colored, as do the rest
			  of the textures. This probably has something to do with them having
			  transparent sections.
Source port notes       : This level was designed for ZDooM. You will need v1.22 of ZDooM if you
			  want to view the demos.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If not, the hideous spirits that infest the waking world
will hound and haunt you, making you regret that you chose to
ignore these dire warnings.  Oh, and they'll serve you a wicked
subpoena too.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com (under the Ports sub-directory) or any mirror of ftp.cdrom.com

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