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Archive Maintainer      : -
Update to               : a doom2 wad. built with legacy 1.42
Advanced engine needed  : Open GL Doom Legacy 
Primary purpose         : Single play, co-op, deathmatch
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Title                   : THE ULTIMATE DOOM FOREVER (A new detailed version of DooM ForeveR with new levels, graphics, sounds, effects, etc....)
Filename                : ultforever.wad ultfor.deh (version 1.0, fixed a couple textures/linedefs/3 demos)
Release date            : NOVEMBER 7, 2005
Author                  : jetflock
Email Address           : jetflock@hotmail.com

website                 : http://www.geocities.com/rasputin1980/doomforever.html

Other Files By Author   : DooM ForeveR (1997, compiled and released in  APRIL 2004)/ atmosphere (DooM ForeveR: EPISODE II---to be released SOON!!!!)

Misc. Author Info       : This wad is a re-release of DooM ForeveR. The levels are cleaned up, detailed, and in some cases, totally made over from scratch.
                          I wanted DooM ForeveR to bridge the gap between itself(EPISODE I) and atmosphere (EPISODE II).Since most of DF's levels were made
                          in '97, some levels were a bit dated and some levels lacked gameplay/eye candy. This release takes care of proper node building, 
                          updating the look and feel graphic wise to be on par with current wads, fixed gameplay and monster placement, and even threw 
                          in some legacy opengl effects(everything from colored lighting, 3dfloors, etc....).

Description             : Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. 
                          New gun animations (a reworked version of the "atmosphere" sprites to update the gun graphics)
                          tweaks to gameplay/monsters.
                          new sounds.
                          new objects/sprites.
                          new textures.
                          1 new monster (other than SS replacement)
                          map 06- totally new wad. 

STORY                   : http://www.geocities.com/rasputin1980/doomforever.html


How to run              : Use Doom Legacy Launcher. Select ultforever.wad and ultfor.deh in the ADDITIONAL FILES box. 
                          Make sure under SETUP you have opengl selected.
                          In the ADITIONAL OPTIONS box type -mb 128  

				 

Additional Credits to   : The creators of Doom Legacy.Lobo(creator of ESL Front End Launcher, Package It). 
                          The people who produced Deep, Doom Builder, Wintex, Photoshop. Final Doom sky, Hexen "ice" texture.
                          ===========================================================================

* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other files required    : This can ONLY be run under Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter. 

* Play Information *

Game                    : DOOM2
Map #                   : Map01-Map06
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : NO 

* Construction *

Base                    : From Scratch
Build Time              : 1997-completed, April 2004-compiled and released under DooM ForeveR, November 7, 2005-major update/overhaul/re-released
                          November 15th-fixed minor flaws,1.0 released to newstuff.
Editor(s) used          : Photoshop,  Wintex, (Dee/DeepSea-1997-2002), Doom Builder.
Known Bugs              : DON'T run this with anything but Legacy(open GL).
Things people consider "buggy": Map06: Big map, lotsa sprites. Sprites in the distance may "dissapear" in the fashion of old polygonal
                                       racing games. Its not too annoying. Maybe later versions of Legacy will increase the sprite amount.
                                       The end boss IS meant to do what he does. Be creative. 
                                       The "earthquake" may appear slow at first. Just walk around a sec. This was hard to do for obvious reasons,
                                       (take a look at the map in Doombuilder). I tried to get everything working as best I could.




				* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. DO NOT HACK APART THIS WAD. DO NOT TAKE GRAPHICS FROM THIS WAD.
you MAY make expansion wads for this TC.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:



