End Game

Description An eight level wad set by Erik Alm, Joe Pallai, Anthony Soto, Lee Szymanski, Jan Van der Veken, and Josh Zylstra Moderated by Anthony Soto Levels Map 01 - Arctic by Jan Van der Veken Jan gave me this map about a year ago along with another level. Since then he released them as "classic10" and "classic11". This is my take on classic11. The west part of the map is identical but the east part is different then "classic11.wad". Map 02 - Old School by Joe Pallai A simple map that is reminicient of doom2 style maps. Joe gave me this one at the last second and I thought it had some potential. I did some small mods and added things. According to Joe this was a submission to Graphic State for one of their GBA games which they didn't use. Map 03 - Morsel by Joe Pallai Originally this was a plutonia 2 submission. Either Sam didn't want it or Joe wanted it back. Map 04 - Garrison by Erik Alm Reminds me of Scythe because there is plenty of speedrunner tricks here. Map 05 - Zylstra by Josh Zylstra This was a map that Josh submitted when Ola Björling requested submissions for The Darkening Episode 2. He didn't like it but I did. So here it is. The wad was partially retextured (back to DOOM2 textures) and slightly modified by Lee Szymanski. Map 06 - Chaostile by Anthony Soto "Chaostile" is my combination of the words hostile, chaos, and castle. Which would be a good description for the map. BTW, for all of you that were dieing to see a preview of Mordeth Ep. 3 this is/was my map. Parts of the courtyard were designed by Mike Mesko some 3 years ago. Map 07 - Water Treatment Facility by Lee Szymanski Lee designed this map specifically for this project. Map 08 - The Beauty of Evil by Anthony Soto I wanted to design a slaughter type map ala "Hell Revealed". It's really just a cheap excuse to BFG lots of enemies. Thanks to: ID Software for the DOOM series. Happy 10th. . . All the mappers that contributed. For being patient with me in releasing this wad and for trusting me with you work(s). Special thanks to Lee Szymanski, Erik Alm, and Fredrik Johansson for helping me to compile this wad. Thanks to Drew "stx-Vile" Devore for bug reports. Pascal "gherkin" vd Heiden / XODE Multimedia for the program Doom Builder. This editor streamlines some of DOOM's tedious editing tasks. When I tried the 3D mode it inspired me to finish up this project. Doug Merrill / Opulent for his never-ending unselfish contributions to the DOOM community. This project is dedicated to you. Permissions: See Endgame.txt for permissions and copyright info... Links Erik Alm's Website Anthony Soto's Website

Thank You and Good Night.