  D O O M  B O T
--------------------

 Programmed by: Sergey Makovkin.

 Original game & sources by: Id Software.

 Doom Bot web site: http://www.doomnation.com/doombot
           mail to: sergeym@mail.infotel.ru

 The DoomBot is based on Doom Legacy 1.25 (read legacy.txt)
------------------------------------------------------------------------------


 --------------------
 Playing Instructions
 --------------------

I. DEATHMATCH

 To play the DoomBot you should run doombot.bat.
 To add a bot press "b" key.

 To record a demo with bots, use the following command line:

 doombot.bat -record xxxx.lmp -add2bots

 To play a demo: doombot.bat -playdemo xxxx.lmp -add2bots
 Don't add bots when recordin lmp!!! Add2bots parameter will add 2 bots.

 To play on another map change -warp parameter in doombot.bat.

 You can change the skill of bots using console command "botskill X".
 X - 1,2 or 3. 3 is the hardest skill level. DoomBot starts on the normal
 skill level - 2.

II. CTF

 To play the DoomBot CTF run ctfbot.bat. The game will add one red bot and
 two blue. You're playing in the red team. To add more red or blue bots write
 "addredbot" or "addbluebot" in console.
 You can play only on one map (ctflevel.wad). Don't try other maps. They
 will not work!



 ---------
 WHATS NEW
 ---------

  DoomBot 2.3 / 10-Jan-1999
 =========================
  CTF!!!
   - Bots use nodes to find flags.
   - To add a bot in RED or BLUE team you can write in console "addredbot"
     or "addbluebot".

  DEATHMATCH
   - Bots pick up health, armor and megasphere!
   - In v2.3 you can change the skill of the bots using console
     command "botskill X".
   - New movement code. Bots can shoot at you while they are moveing to a
     thing/weapon.
   - Bots can jump.
   - If you kill a bot or a bot kills another bot a messages like this appear:
     "Frag-god was gibbed by Fly's rocket"
   - Bots will not go in hellslime.

  BUGFIXES
   - I fixed all problems with bot's frames.
   - Plasma shots from bots will hurt other bots.
   - A bot will telefrag the player if he spawns at the same place as
     the player.


  DoomBot 2.21
 ==============
   - I've fixed some bugs.
   - I put dbot.wad in the v2.21. I forgot to put it in v2.2 ;-) Try to play
      on map07 now.
   - Bots predict the player movement. They shoot really better from
      the Rocket Launcher now!
   - The bot doesn't get frag if he kills himself.

  DoomBot 2.2
 =============
   - Bots can pick up weapons.
   - They can use all weapons. And they use BFG9K :-)
   - You can see bots' frags by pressing F key.
   - You can record LMP.

  DoomBot 2.1
 =============
   - The DoomBot v2.1 is based on Doom Legacy!
   - Bots aren't afraid to jump off of ledges.
   - Fixed the problem with shooting frames. Bots look at you when they shoot.
   - Bots will kill each other.
   - They can speak now :-)
   - A bot can walk in any direction.

  DoomBot 2.0a
 =============
      Some bugs were fixed.
   - DoomBot works under DOS.
   - Bot doesn't change his skin's color when he dies and respawns.

  DoomBot 2.0
 =============
   - New AI! Bots don't use monsters' AI now.
   - You can add bot by pressing "b" button.
   - Bots can strafe left/right.
   - Bots can use only ChainGun, PlasmaGun and Rocket Launcher :-(


  DoomBot 1.1
 =============
   - FRAGcounter works now.
   - Bots respawn on DMstarts.

  DoomBot 1.0
 =============
   - SVGA modes are available.
   - You can play with sound now!
   - Bots can use plasmagun.
   - Improved bots AI.
   - You can use CapsLock to always run.
   - You can use setup.exe to choose keys.

  DoomBot beta v0.2.
 ====================

   - Bots can use Super Shotgun, ChainGun, Rocket Launcher and BFG!
   - Improved bots' (monsters') AI.
   - Low (High) detail was removed from Options.


  Note: You can not use setup.exe to choose keys. Run keycode.exe and then
        write codes of the keys you need in default.cfg.




