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Title                   : DDAY1.WAD (deathmatch for DOOM2)
Author                  : Denis Papp
Email Address           : dpapp@cs.ualberta.ca  or  dpapp@oanet.com
WWW home page           : http://ugweb.cs.ualberta.ca/~dpapp
                          (for 'different' deathmatch WADs!)

Note                    : This WAD was level 1 for Doomsday III

Description             : A large outdoors level, targetted for deathmatch.
                          The level is essentially broken into a large
                          octagon with 6-8 open areas and a central 'pit'
                          area. The easily-accessible exit is in the central
                          pit area and from this area you can get to any
                          other part of the map.

                          As well as some reoccuring geometric shapes,
                          the level features ample good positions and
                          a hefty selection of weapons (no BFG).
                          The openness also makes the fact that it's large not
                          as much of a problem with less players.

                          The areas:
                          - the hill area (used to have a lot of cool hills,
                            now has less due to DOOM limitations)
                          - the passageway
                          - the cabin (a little house in the wilderness)
                          - stonehenge
                          - the fort (in the same open area as stonehenge,
                            it has some interior buildings)
                          - the inner temple (inner part of the fort,
                            an inner area with an altar and a balcony
                            going all around it)
                          - the lava pit (large nukage lake with some wide
                            walkways above it)
                          - the plateau (overlooks the hill area and
                            the lava pit)

                          The areas used to be completely open but I kept
                          running into the DOOM engines limitation on
                          visplanes, so had to put up 'walls' to seperate
                          some areas.

                          You may come across a small HOM patch due to
                          a faulty node tree.  I tried all the node builders
                          and couldnt get rid of _all_ of these.
                          BTW, EdMap gave me the best results!

                          Intended for deathmatch.  Best with 4,
                          3 may be ok.  2 if you dont mind some hunting.

The Future              : This level may be one I want to toy with and try
                          things. E-mail me with problems/comments/suggestions

Additional Credits to   : DEU2, BSP 1.2X, tried DCK for its BSP 1.2 a bit,
                          later also used EDMAP for its node builder

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* Play Information *

Episode and Level #     : MAP01
Single Player           : Not really (some monsters)
Cooperative 2-4 Player  : Not really
Deathmatch 2-4 Player   : Yes!  (best with 4)
Difficulty Settings     : Skill 3 for a bunch of zombies
New Sounds              : None
New Graphics            : None
Demos Replaced          : None
Weapons                 : No BFG, everything else
Bonuses                 : a few MegaArmor, one MegaSphere

* Construction *

Base                    : New level from scratch.
Build Time              : a week or so
Editor(s) used          : Deu2 and BSP
Known Bugs              : rare faulty nodes tree HOM errors

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels as long as
I get some credit.  (Do people even use other people's WADs as a base?)
Please contact me if you want to.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

fnord!
