=====================================================================
Filename                         :  HURTLND2.ZIP
Title                            :  HURTLAND
Author                           :  Glenn Geiss
E-Mail Address                   :  geissg@355CS.dm.af.mil
Additional Description           :  Replacement level for DOOM II
=====================================================================

* Play Information *

Level #                          :  1 (Registered versions only)
Single Player                    :  Yes
Cooperative Player               :  Yes
Deathmatch 2-4 players           :  Yes 
Difficulty Settings              :  Yes
New Sounds                       :  No
New Graphics                     :  No
Demos Replaced                   :  None
Files Included                   :  HURTLND2.WAD, HURTLND2.TXT

* Construction *

Base                             :  New level designed and playtested
Build Time                       :  Approximately 30 hours
Editor Used                      :  DOOM CAD ver 5.0
Known Bugs                       :  Slight HOM in a few areas, due to
                                    DOOM limitations, doesn't affect
                                    gameplay.

* Copyright Information *

THIS FILE IS FREEWARE!
You may take these files and distribute them freely.  You may not,
however, alter or change any of the included files (this file and
HURTLND2.WAD with out the express written permission of the author. 
In addition, if you do distribute this wad, you must include the
aforementioned files as a complete package.  Although this level has
been playtested fairly heavily, I can not assume responsibility for
any damage that might result from use of this file.  Although Virus
free when it left my computer, I can't guarantee these files remained
that way.  Blah Blah Blah.

* Additional Information *

This is my second attempt at designing a new DOOM deathmatch level (third
level designed overall).  I personnally feel this is my finest level yet.
I attempted to pay much more attention to wall textures and room design, and
learned how to make some things that are missing from the first two levels
I made.  At least two of the traps I have incorporated in this level are
particularly nasty, but can be beat rather easily if you pay attention.  Let
me know what you think of this level, by sending me mail at the above E-Mail
address.  Enjoy!  


