RECIDIVUS PRESENTS

                  THE
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I.	Storyline

Cursed by an ancient evil, troubled dreams plague you every night...
dreams of horrid demons, life-sucking hellspawn, and terrifying
apparitions. The nights drone on as such until you yourself is sent
via "hellepathy" into your own cursed mind. Each dream you dream is
a new quest... and perhaps one of them will lead you home. And, if you
keep your wits about you, this just might be the one...

II.	Recession's History

Recession started out merely as a practice run; a chance for me to hone
my skills. As Recession progressed, I picked up new tricks and slowly
became more acquainted with level editing. Features such as teleports
and texture alignment became more commonplace as I gained experience.
Naturally, Recession was not overly successful, but I hope to revive it
with this incredible compilation of all three levels in one map.

III.	The Flow

Recession begins on Dead Island, a floating rock in the middle of an
uncharted sea populated with demons and evil entities. After progres-
sing through this torturous island, you experience The Underneath, an
interesting circuit of caves which connect Dead Island to the final
province of Recession: The Necropolis. The Necropolis is a bustling
city where you will encounter your final showdown with the Arch-Vile.

IV.	Original Creation

January 1999 saw the beginning of this project as I sat down with WadED
for the first time. Eagerly I edited away, testing this and that until
I felt it was time to begin "for real". Recession was born in March,
after a short dry spell of map editing, and its two successors followed
soon after. All three of them were uploaded and reviewed, receiving
progressive acclaim as my editing skills increased.

V.	The Revamping

I have indeed moved on from the original Recession levels, but I will
not let myself forget all of the hard work I put into them. It is be-
cause of this I have chosen to concatenate the three levels into one
large map. I have also elected to revamp the architecture and entity
placement, so that this time around, it's a whole new ballgame. A much
bigger, better, more difficult ballgame.

VI.	Dead Island

I feel that Dead Island is an incredibly basic level that, had it been
given more time, might have excelled in a few regards. This time ar-
ound, I have ensured that it will receive the acclaim it deserves. By
selecting a cohesive theme, aligning textures, rearranging the arch-
itecture, and putting more thought into entity placement, I have effec-
tively rendered Dead Island a map to behold and enjoy.

VII.	The Underneath

Massive texture misalignments plagued this map from the very start, and
they have all been rectified in this grand revamping. Once again, I
have integrated an entirely new entity regime, both for design and
fresh entertainment purposes. Many of the complaints in this level have
been attended to, and it has been connected via teleporters to the
other two provinces of the level.

VIII.	The Necropolis

The final installment in the Recession series received critical acclaim
for its design, though naturally, I didn't think it was that great...
Regardless, I have also elected to concatenate and revamp this map into
another joined powerhouse, tossing in a new entity regime and a few new
features. Hopefully, Necropolis will become a memorable end to a mem-
orable, and rather large, map.

XI.	My Thoughts

Dead Island sucked. That much I know for a fact. In retrospect I am
able to tell this, and through humility I am able to admit it. The
Underneath sucked less, and this made me rather happy. As for The Nec-
ropolis, it sucked the least of all, providing me with the joy and
vigor necessary to join the three levels and revamp them. Now, the
final product, Recession... I'm damn proud of it. I hope you are too.

X.	Get In There!

Will you be able to conquer Recession? Don't base your answer on your
experience with the original maps, because I have effectively brought
an entirely new round of slaughter upon you. You will recognize this
map the minute you walk into it, but you will also notice the improve-
ments I have taken the time to make. So load up this map and give it
a shot... your mind is counting on you.

-- Joe "RecidivuS" Becht
   "Humility will be the death of me yet!"
