M A R D U K
   - By Patrik Hglund

   The story aint complicated. Get the blue skull 
   key and escape. That ought to be easy, you think,
   but when that f***** key always seem to escape 
   your grasp, things get more complicated. That's 
   good, because you want a challenge, eh? Thought so.
   That is the so called story, but who needs a story
   anyway? This is Doom II, remember. 

   And now, a little note for all zdoomers out there. If you 
   intend play this level, it is recommended that you turn
   of jumping. The level is designed for people who don't
   jump, so to speak. It will work decently with jumping, but
   it won't be any funnier, believe me.

   ---Some facts---

   Level compability: It works with v1.666 and above, which
   in practic mean any source port available! 

   Editor used: DCK 3.62

   Estimated play time on UV: 15 minutes (very roughly...)

   Monsters on UV: about 90

   Difficulty levels: Yep.

   Cooperative play: Sure. I threw in some extra cyber-
   demons just for you! :)

   Deathmatch: Yep, but this is primarily a solo level.

   ---Me---

   Mail adress: grul@telia.com

   That's it. Now go beat my level! 

   /Patrik