===========================================================================
Title                   : Project X
Date Finished           : May 25(v1.8)
Author                  : C¥ßerÐemºn
Email Address           : cyberdemon101@geocities.com
Other Files By Author   : South Park Doom][, BFG 3400, the Plasma FAQ 
			  and a few more(go to http://members.xoom.com/Doom2)
Misc. Author Info       : Doom addict(of course).  This is my first big 
			  project not centering around graphics.  All the 
			  levels are in the order I made them(except levels
			  7, 15 and 20.
Description             : 32 new levels for Doom][(see P-XMAN.TXT for more).
			  Not just shoot 'em up, not just puzzle solving.  Two 
			  levels even make you search for something before you
			  can exit.

Additional Credits to   : id Software(of course), and all the programmers 
			  Great many thanks to TeamTNT for Icarus, which 
			  gave me a few ideas, and Ken Scott for the kick 
			  ass status bar(which I altered slightly).  Oh yeah, 
			  two of the skys may seem familiar.  They're right 
			  outta Ultimate Doom(E1, and E3).
===========================================================================
Map #                   : All
Single Player           : Yes(main purpose)
Cooperative 2-4 Player  : Yes(untested)
Deathmatch 2-4 Player   : Yes(in some cases the level is bad for DM)
Difficulty Settings     : Nope, it's whatever I feel right.  Play it on 
			  'Hurt Me Pleanty' that's what it's meant for.
New Sounds              : No
New Music               : Originally, I was going to, but decided against it.
New Graphics            : Yes
Demos Replaced          : All three(v1.9)

Base                    : 32 new levels from scratch.  However three levels 
			  were inspired by level in Doom][, but I did 
			  draw everything myself(ie the beginning of map 10)
Build Time              : A while...I'd say four months
Editor(s) used          : Waded, NWT, DeuTex, ENDOOMER, PSP, DoomED
Known Bugs              : None.  Everything's good.
Unknown Bugs            : I haven't found any(but then they'd be KNOWN)so if
			  you find one, notify me at once!)
May Not Run With...     : Tested it on a 486/DX with 8MB RAM, and it 
			  works great.  The demos only run with v1.9 
			  of Doom][.  It has some slowdown with Doom 
			  Legacy, and the skys get screwed over, but 
			  it still works fine.  Tested it with Boom and 
			  it works great.

NOTE:

Project X is optimised for doom2.exe v1.9.  That's how the batch file 
will run it.  Also, Boom takes away the Arch-Vile bug, which is the 
theme of level 14, so that level will blow if you play it under Boom.

Authors can use these levels as a base to build additional
levels, BUT(there's always a but)you must ask me first!  Most likely 
I'll say yes.  Also, this is freeware, so don't try to make profit
from it.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: http://members.xoom.com/Doom2, ftp.cdrom.com/pub/idgames and all
	   mirrors

BBS numbers: I dislike the BBS(big bull shit)

Other: I'd assume you have the wad if you are reading this.  Otherwise 
       contact me and I'll point you in the right direction(like 
       six lines above here).  If you don't have a server(ie, you're 
       at school right now)you should get one, or download this at school
       to disk.  I will NOT send this file to you under any circumstances, 
       becuase I'm working with a 14.4 connection here, and don't enjoy 
       having my mail stopped up for two hours.  I will say good day to you
       sir.

