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                         April 2. 1999 ................ Brooklyn, NYC
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FILE TITLE: sqQuad.WAD
MAP NAME: The Spawn SQuad
AUTHOR: Ron Williams
MODIFIED BY: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: DOOM2 slugfest for solo or multiplayer use.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
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EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE:  "QUAD_DM2.WAD" by Ron Williams
MODIFICATION TIME: maybe 30 minutes
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NOTES: I really liked the layout of this originally DM only WAD, but wanted more from it than just plugging in a batch of creepies to mow down and an arbitrary exit. So I used a Boss Shooter instead and kept it down to just 2 spawn points for the creeps - one "inside", one "outside". I also added the BFG, the Chainsaw and Log Splitter, as well as the health + armor (original map had NONE of either) and other goodie spheres. There is plenty of ammo to go around - last as long as you can, then put Mr. Daikatana-Head out of his misery and you are done. Enjoy!!

THANX TO: Everybody at idSoftware and whomever else deserves it

Authors may do what they like with this WAD, just don't place this or any of my other game levels on hard storage format for distribution for profit. NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ 040299


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE ORIGINAL WAD
=========================================================================
All three of these wads are designed the same; one for Doom 1,
one for Doom 2, and one for Heretic.  It is a fast paced level
that usually results in a lot of frags.  The layout of the walls
and destination of the transporters is identical in all three
levels, so if you learn one - you've learned them all.  After many
hours of,... ah,... "testing", we've found that this is one of
the best layouts for deathmatch play.

Enjoy
Ron Williams
williams@oumail1.email.ohiou.edu
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