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Title                   : Phobia
Filename                : Phobia.wad
Authors                 : Kristian "Ebola" Käll
Email Address           : ebola_kaell@home.se
Misc. Author Info       : Ebola is the leader of the team Unholy Soft.
			 	  Unholy's current main project is Ni'mrod.
Misc. Wad info          : This is a 1 level wad, made to be run with 
				  the following command line.
				  Legacy -file Phobia.wad -opengl -ds3d -mb 64
				  If you got Voodoo card, then type -3dfx instead 
				  of -opengl.

Ports Utilized          : Phobia use the Doom Legacy port. 1.32 beta 2 or later.
Thanks a bundle to	: Legacy Team and ID Software for Doom and Doom Legacy.

Kudos goes out to       : Steven "SoM" McGranahan - For pretty much everything you can imagine.
				  Marc A. Pullen - For great music. Specially for the Mp3 for Phobia.
				  James "Quasar" Haley - For Fraggle Script help and other stuff.
				  Kurt Kesler - For the other stuff you can't imagine.
				  Thierry "Hurdler" Elsuve - For... stuff.
				  Aardappel - Mostly for liking the atmosphere of Phobia.
				  Tarin - For being the worst beta tester ever. ;)'
				  A.F.I - For owning my soul.
			  
... ok that's enough.

Story				: Let your mind be swallowed by the map and lead you to your own conclusions.
					What happened? What is about to happen? Who are you? Where are you?
					Does Bread and Butter really match?
Hints				: Look for stuff in the blue water pools.
				  Use jump key.
				  You can pass under the wooden bridges where there's no "railing".
				  If you want to save. BE VERY CAREFUL. Legacy doesn't save the levitation 
				  of things. Atleast not last time I checked. So if you're standing on a 3d 
			        floor and save, or a demon is standing on a 3d floor when you save. 
				  You/It won't be ON the floor when you load again.
Work done by		: All graphics in this wad was made by Ebola.
					Except: Some graphics that I borrowed from different versions of Doom
					and remade to fit my purpous.
					1 door texture I also borrowed a patch from Nimrod by Jonathan Dowland,
					and used for making the bigass doors.
				  SoM_ and Quasar` also helped me with some scripts, and Kdoom did the final beta
				  testing of the map.
				
* Play Information *

Game                    : Doom II
Single Player           : Only
Cooperative 2-8 Player  : No
Deathmatch 2-8 Player   : No
Difficulty Settings     : No - I'd rather call it gameplay settings, look further down for more info.
New Sounds              : None
New Graphics            : Yes
New Music               : Yes - Cut.Mp3. A Mp3 standalone track made by Marc Pullen. 
Demos Replaced          : No-
Gameplay information    : To accommodate all needs I could I tried my best to make it appeal to 
				  everyone. The gameplay that is. So instead of having Difficulty settings
				  I Made GAMEPLAY SETTINGS:
					Skill 1 and 2 - Carnage (Lots of monsters and ammo)
					Skill 3 - Myst - No monsters, just the horrifying atmosphere to keep you company.
					Skill 4 and 5 - Assasin - For those who like the feel they got when they have 3
			                            barons around the corner and only 2 shells in the shotgun. (No SSG)

* Construction *

Base                    : New Level
Editor(s) used          : Deth 4.24
				  BSP 5.0 
				  Wintex
				  Lvlinfo
				  Zennode
Known Bugs              : None that I can do anything about. (unfinished features of Legacy)
				  If you find one that you think is fixable. Tell me about it.

* Copyright / Permissions * 
DOOM, DOOM II, the DOOM logo, and ID are all copyright ID SOFTWARE.
You may distribute this file only in the original zip form. Do not add, 
remove, or change files included in the zip file, in ANY way.

 YES, that INCLUDES YOU- and you, and YOU , You too. 

Disclaimer: The author cannot be held responsible for any fuckups this file
will cause your computer or your brain. Stay in school and don't kill real
people.

Where to get this file:
ftp://ftp.cdrom.com/pub/idgames/
http://ebola.demongate.ath.cx/