================================================================
Title                   : RoZinga's Nightmare (for DOOM ][ ver. 1.666 )
Filename                : Rozing2.WAD (Rozing2.ZIP or RAR or whatever!)
Main Author             : Roberto Zingales !
Music Author            : Enrico Sapienza !
Beta-testers            : Marco Carpinelli (single user),
                          Roy & Henry in death match & cooperative !
Email Address           : Internet: roz@ctonline.it or cyboroz@tiscalinet.it                                          or coolroz@yahoo.com
Main URL                : http://rozzo.tripod.com (wad and jpg previews of the wad!) 
Misc. Author Info       : 3 guys with patience and obsession.  Many
                          testing DAYS in single user play.
                          And many nights is death match !!!
                          Yeah, it was *testing* ...
                          that's what it was!

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes !
Deathmatch 2-4 Player   : Yes !!!
Difficulty Settings     : Yes - every difficulty level is very different
New Sounds              : Yes, some Sicilian Slang... !
New Graphics            : Oh Yeah !
New Music               : Yes man ! From Henry the Sodomizer (Enrico Sapienza)
Demos Replaced          : No (perhaps you'll find in the Zip file but not inside the WAD)


* Description *

Map 1 Description       : Rozinga's Nightmare !!

                          This is my "first" wad level,
                          which is a completely *revamped* level first
                          released as Rozinga('s Nightmare) for DOOM I.
                          This level is very complete, sophisticated and
                          bloody !
                          It's not a level for beginners !
                          If you want some peace use -nomonsters !
                          -----------------------------------------
                            You can finish it without Cheating !
                          -----------------------------------------
                          You'll find lots of monsters,gates,acid baths,
                          hidden teleporters, and grey-megaspheres,
                          armours, tons of weapons.
                          There are FEW traps ( I said few, not NONE!),
                          while the whole level is CLEAR : you always know
                          who or what is killing you !
                          There are millions of death match starts !
                          You can find the BFG9000 in the last room, so
                          you'll be able, if you're interested in,
                          to go back to first room and toast every form
                          of life 8-) !!!

Additional Credits to   : Windeu,RMB.

* Construction *

Base                    : Originally a new DOOM I level from scratch,
                          vastly redone and added to with new DOOM II
                          textures, monsters and features.
                          If you have got the first version of this wad
                          my opinion is to overwrite it with this new wad!
                          This one is another world !
                          It's bigger, bloodier, faster, heavier and so on !

Known Bugs & Limitations: None that we caused (we hope).

* Philosophy *

Appearance/Design       : A lot of effort was put into making things look
                          good.  After your killing spree is over, take the
                          time to look around.  Several levels have some
                          vantage points with grand vistas (or at least as
                          grand as the DOOM engine would allow).  If you
                          want to see how fast you can get done, fine.  Then
                          go back with the -nomonsters switch and just look.

                          Not everything has a purpose.  Some things are
                          just there for artistic or architectural interest.
                          We think that is one of the things that made the
                          original DOOM levels so good.


Secret Areas            : You should not have to get into all secret areas
                          to complete a level.  Keys or switches to open
                          main path doors or areas should not be located in
                          secret areas.

                          Secret doors are usually (but not always8-)
                          surrounded by two light sources, and the same is
                          for teleporters.will not show up on the map.
                          Sometimes you'll get a computer map, and that will
                          usually show the areas.
                          But we'll hide that map in a secret area,
                          so you'll still have to use the little gray cells.

Monsters                : Levels were all built for Ultraviolence (skill 4).
                          Monsters vary very much depending on skill selection.
                          But I suggest to start from Too Young To Die (skill 1)
                          "easier" levels has more health and ammo, and guns
                          are more and more readily available.
                          Don't be in hurry, take your time to think and
                          follow a strategy, let monsters kill each other , and
                          use all your grey cells !!!


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.
I don't like too much this, 'cause I think Fantasy is a great thing,
but I do know some of you will cut&paste parts of this wad anyway, so...
remember : I'll steal yours if you'll steal mine...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact (how about two free copies of the CD's.  Huh? Huh?).
Please use the name Rozinga2.* for the archive containing this wad
and it's correlated files !


And now some statistics !

      Rozingas's Nightmare for Doom ][ 1.666 ͻ
       Enemies  Skill Level   Weapons & Ammo  Skill Level  
                     1+2    3  4+5                   1+2    3  4+5  
       Soldier       140  140  140   Shotgun           9    9    9  
       Sergeant       27   32   32   DB Shotgun        2    3    4  
       Imp            21   23   23   Chaingun          2    2    2  
       Demon           4    4    4   Rocket Launcher   7    7    7  
       Spectre        12   25   26   Plasma gun        7    8    8  
       Baron of Hell  71  132  132   BFG-9000          1    1    1  
       Lost Soul      14   18   18   Chain saw         0    0    0  
       Cacodemon      15   25   25   Clip              0    0    0  
       Cyber-demon     4    5    5   Box of Bullets    4    5    5  
       Spider-demon    2    3    3   Shells            1    1    1  
       Commando       14   17   17   Box of Shells     4    9    9  
       Hell Knight     2    8    8   Rocket            4    5    5  
       Arachnotron     5    8    8   Box of Rockets   73   88   88  
       Pain Elemental  3    3    4   Cells            31   31   31  
       Revenant        3   17   18   Cell Pack        79   80   81  
       Mancubus        9   20   21   Player Start Positions Ĵ 
       Arch-Vile       1    4    5   Deathmatch                 31  
       Nazi SS         0    0    0   Cooperative       p1 p2 p3 p4  
        
     ͼ

THANX : 
I'd like to thank all webmasters that hosted this wad into their ftp sites.
They are too many, so I'm sorry but I'll not list them one by one ( I couldn't remember them all!!). So, guys, thank you for having given a chance to my wad to be played by many people around the world. 
I didn't tested this game under Win-Doom or Doom-Gl... I hope those projects will give new life to our beloved videogame ( and of course that my wad will run under those engines!).

I'll try to list here some location where you can find this wad... this is not an extensive either exaustive listing... this file can be reached in many other sites !!!

ftp.cdrom.com        /.1/idgames/levels/doom2/p-r/rozinga2.zip
-*** Virginia     mirrors.aol.com/pub/pc_games/doom/             ***
-*** Pennsylvania ftp.epix.net/pub/idgames/                      ***
-*** New York     ftp.gamers.org/pub/games/idgames/              ***
-*** England      sunsite.doc.ic.ac.uk/packages/idgames/         ***
-*** Netherlands  ftp.mirror.nl/pub/mirror/idgames/              ***
-*** Poland       ftp.task.gda.pl/pub/games/idgames/             ***
-*** Sweden       ftp.sunet.se/pub/pc/games/idgames/             ***
-*** Finland      ftp.clinet.fi/pub/games/idgames/               ***
-*** Portugal     ftp.telepac.pt/pub/idgames/                    ***
-*** Greece       ftp.ntua.gr/pub/vendors/idgames/               ***
-*** S. Africa    ftp.is.co.za/games/id/                         ***
-*** Australia    ftp.powerup.com.au/pub/idgames/    Brisbane    ***
-***              mirror.aarnet.edu.au/pub/idgames/  Queensland  ***
ftp.fu-berlin.de     /pc/msdos/games/idgames/levels/doom2/p-r/rozinga2.zip
ftp.is.co.za         /games/id/levels/doom2/p-r/rozinga2.zip
crydee.sai.msu.ru    /pub/.2/rec/games/idgames/doom2/p-r/rozinga2.zip


Remember my web page http://rozzo.tripod.com actually contains many jpgs showing a "trip" inside the wad !

================================================================
