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Title			: Star City
Filename		: Starcity.wad; Starcity.zip
Author			: Roger Ritenour
Emale Address		: ritenour@mail.comet.net

Story Line		: The starship Pleiades is yours and you
			  have freed the station Mir from the
			  aliens. The metropolis of Star City
			  down on Earth appears to have been
			  invaded and subverted. You beam down
			  into the city outskirts to reconnoiter
			  and possibly retake the city.
			  Everywhere, the place is boarded up
			  with what appears a desperate attempt
			  to stave off alien encroachment. One of
			  the first things you discover is large
			  black obelisk called TMA-1 (Tycho
			  Magnetic Anomily - 1, 2001 A Space
			  Odyssey). Is this the source of the
			  alien influence?...  
Description		: Single level with lots of new
			  graphics. This is a 2nd sequel to
			  the Pleiades level where you
			  captured the starship pleiades.
			  (you may wish to download
			  Pleiades, which can be found at the
			  same sites as this level under the
			  names Pleiade2.zip and Pleiade3.zip;
			  Pleiade2.zip is for Doom2 versions
			  before 1.9 while Pleiade3.zip is for 
			  Doom2 versions 1.9 and later.)
			  (The first sequel is Mir which can be
			  found at the same site as Mir.zip.)
			  Starcity will run under all versions
			  of Doom2. Note: Pleiades, Mir, and
			  Starcity are not intercompatible for
			  combination into a single multilevel
			  PWAD nor for play under the same
			  loading of Doom2. They have different
			  sky and wall textures assigned to the
			  same names. Finally, this level is a
			  standard patch wad that does not alter 
			  the main Doom wad and is playable
			  with the standard -file parameter.
Combat			: This level features urban
			  combat at night. It can be difficult
			  to capture and hold territory, and
			  easy to get pinned down with you all
			  alone against many of them, all
			  trying to sneak up behind you. There 
			  also is combat in caves deep under the
			  city where you will have to rethink
			  your tactics. Play action features
			  a mix of random monster placement and
			  ambushes which gives the action a
			  different twist each time it is
			  played.
Additional Credits	: Doug Ryerson, I borrowed a few of his
			  textures from his ANTARES.WAD. Dave
			  Swift, I borrowed his idea of shiny gold
			  surfaces for a door textures from
			  his H2HMUD01.WAD level. Michael Coyne
			  source of Planets, Jupiter, the
			  music selection.
* Play Information *

Episode and Level #	: Map01 of Doom II
Single Player		: Yes
Cooperative Player	: Yes (untested)
Deathmatch		: Yes (untested)
Difficulty Settings	: Yes, full range (all difficulty levels
			  a little tougher than standard Doom 
			  difficulties, suggest starting
			  at the easier levels until familiar
			  with the layout. The D2 "Hey, Not to
			  Rough" difficulty setting is designed
			  to be beatable without finding any 
			  of the secrets.
New Sounds		: No
New Graphics		: Many
New Music		: Yes
Demos Replaced		: None

*Construction *

Base			: New level using portions of the Pleiades
Editors used		: Wintex/Deutex
			  WinDEU32
			  DoomCAD
			  BSP Node Builder	
			  RMB, Jens Hykkelbjerg	  
			  Corel Photopaint 6
			  CorelDraw 6
Known Bugs		: 

* Copyright / Permissions *

You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I 
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.

