      
      @@@  @@@  @@@    @@@  @@@  @@@   @@@@@@   @@@   @@@@   @@@@
      @@@  @@@  @@@@   @@@  @@@  @@@  @@@  @@@  @@@    @@@   @@@
      !!!  !!@  @@@@@  @@@  @@@@@@@@  @@@  @@@  @@@     @!! !!!
      ::!  !!!  !!@ @@ @@@  @@@@@@@@  @@@  @@@  @!!      !!!::
      :::  :::  ::!  !!!!!  !@@  @@@  !!!  !!!  !::       :::
       ::  ::   :::   :::!  !!@  @!!  !!:  :::  ::::::    :::
	::::    :::    :::  ::!  !::   ::::::   ::::::::  :::

10/21/95    
=============================================================================

Title                   : THE ENTRYWAY 2.1, 1st Level in The UNHOLY Series
			  Copyright @1995 by John Walker IV
			  
Author                  : John Walker IV for DOOM II

E-mail Address          : unholy@primenet.com

Other Files by Author   : UNHOLY02.WAD; UNHOLYD1.WAD
			: 31 levels to come in this Series (hopefully).
			
Misc Author Info        : DOOM fanatic...
			  SPC in the US Army (92y) Unit Supply Specialist

Additional Credits      : My wife for her patience.
			: Paul Sterud for putting up with my anoying calls: 
			  "Dude, check out the wad now, I added another 
			  texture!!!"
			: A guy nicknamed ||BARON|| who I met on IRC (my 
			  first playtester who was a complete stranger).
			: John W. Anderson for the disclaimer.
			: All the authors for all the editors and other
			  utilities I used for creation.
			: Everyone at Id Software for allowing people like
			  me to create my own world!  Not to mention a great
			  game!  Hip Hip ...
			
Description             : You're not a space marine, not yet...  Just last  
			  week, you received a message via secret channels 
			  that you were to report to the "Axe" chapter of
			  marines ASAP for inprocessing.  You're blood was
			  pounding.

			  As an initiation, you're fellow marines decided to
			  initiate you by sending you to an abondoned castle
			  back on Earth.  All you had to do was survive the
			  night while they hunted you down like an animal...

			  Or so everyone thought.  Unknown to you or your
			  comrades, the abandoned castle was actually a 
			  hiding place for the leftover demons from "The 
			  Cleansing" (the historic name for the events that 
			  happened in Doom2).  You found yourself fighting 
			  for your life from the start, and as you made your
			  way through the castle, you eventually came across 
			  the bodies of you campanions, or what was left of
			  them after the hell knights where finished.

			  Make your way through the "Entryway" and destroy
			  all the evil you may find within.  Sure you could
			  run back to base and get reinforcements, but then
			  you just couldn't live with yourself as a real,
			  hard-core space marine....
			  
			  The level is meant to look like one single building.
			  You might just notice the attention to detail I 
			  tried to take into account when creating the level.
			  The outside of the building and anything else that
			  might be exposed to weather has a stone, brick, or
			  bronze texture.  BUT, close inspections of the 
			  brick textures will show that those openly exposed
			  to the outside are beaten and falling apart, while
			  those inside the building still look new.

			  Nothing much, but I though it was kind of clever :)

			  Also, look how the outside walls above the red key
			  are lower than the cage sections.  Again, nothing
			  much but I thought that was clever too.

Instructions            : Put UNHOLY01.WAD in your DOOM 2 directory, type
			  "doom2 -file unholy01.wad -warp 01 -skill <#>"
			  Yes, it really is that easy!  But, if you still                                
			  don't get it, there is a batch file included that
			  will do it for you.  

Disclaimer              : I assume no responsibility for anything of any sort
			  in any way, shape, or form--now, then, henceforeward
			  in this life (or the next several) for any screw-ups
			  or even minor inconveniences this PWAD causes you,
			  your family, your relatives, friends, ancestors,
			  associates, employers, pets, neighbors, lovers,
			  congressional representatives, nor any other person--
			  living, dead, or undead -- that you have or will ever
			  have any contact with in even the slightest form.
			  This PWAD has been tested and tested ad infinitum, so
			  it shouldn't mess with your computer or anything else
			  remotely associated with it.  But if it DOES, then
			  too damn bad. Don't come cryin' to me.

=============================================================================

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes          : Tested fully
Cooperative 2-4 Player  : Yes          : Tested very little with 2 players
Deathmatch 2-4 Player   : Yes          : Tested very little with 2 players
					 This is not recommended for less than
					 four players, and even then I would 
					 take out the monsters.
Difficulty Settings     : All
New Music               : Yes          : Enter Sandman by Metallica!
New Sounds              : No           : Look for some to come soon.
New Graphics            : Yes          : Finally, I figured it out and got a
					 good editor.  I should now have no
					 problems putting in any graphic I
					 want!  With the dehacked patch, this
					 game gets really bloody!
Demos Replaced          : No           : Maybe later.  If someone knows how I
					 can put an lmp into a wad file, let
					 me know and I'll add some.  For now
					 though, there is a seperate .LMP
					 included with this package.

* Construction *

Base                    : New level from scratch, Millions of revisions.
Build Time              : A really, really, really, really, really long time.
			  Most of my life at the age of 21, and still going.
Editor(s) used          : WADED 1.87 by Matthew Ayres.
Other Utilities         : DOOM II by id Software (textures)
			  RMB 2.1 by Jens Hykkelbjerg (made it faster)
			  NWT 1.3 by TiC (exporting and importing graphics)
			  DEHACKED 3.0a by Greg Lewis (for making all the 
				blood and gore)
			  DOOMVIEW Special Edition by Russel Wronski (looking
				for graphic names)
			  NEOPAINT 3.1g by The NeoSoft Corporation (minor 
				editing of graphics and saving files with
				Doom II palette)
			  PAINTBRUSH by Microsoft (major editing of graphics)
Known Bugs              : There is edge overload in a place you'll probably
			  never goto, so I'm not gonna tell you and hopefully
			  you'll never notice.  Any suggestions on how to fix
			  this?

=============================================================================

* The UNHOLY Series:  The Entryway Revision History *

 Ver      Date            Filename              Notes

v1.0    08/01/95        UNHOLY01.WAD   First release for Doom 2.

v1.2    08/05/95        UNHOLY01.WAD   Finally got that damn "Unholy was 
				       here texture" to work.  I was about  
				       ready to give up when DCK saved the 
				       day!  Although, I had to run it in
				       Windows mode and I messed with my 
				       config.sys and stacker got screwed 
				       up, and almost had to format my hard
				       drive, and a smoked a carton of 
				       cigarettes in the process.....

v1.3    08/14/95        UNHOLY01.WAD   Added recommendation list to text 
				       file.  Found the bug (Overload).
				       Added a title screen that can be used
				       in all my future levels.

V1.4    10/14/95        UNHOLY01.WAD   Added the Unholy design at the top of
				       this text file.  Also, finally added a
				       story, somewhat...

v2.0    10/15/95        UNHOLY01.WAD   Finally, a major revision.  I changed 
				       the exit room to look like the en-
				       trance of the next level.  I plan to do
				       all my levels like this to give the 
				       player a feel of one continuous adven-
				       ture.  Let me know what you think...

v2.2    10/20/95        UNHOLY01.WAD   Re-added the graphics.  Now that I can 
				       do it with ease, I'll have more later
				       in future levels.

v2.5    10/22/95        UNHOLY01.WAD   Added Enter Sandman.  Don't know how
				       well it fits the level, but it was
				       that or Closer by Nine Inch Nails.
				       I also added the dehacked patch that
				       makes the game so bloody :)

=============================================================================

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  Heck,
id allowed me to create my own levels in the first place, who am I to 
horde this to myself.  If you do, however, use this level as a base, you
are required to send me a copy of the revised WAD.

You MUST distribute this WAD, provided you include this file, with
NO modifications.  You MUST distribute this file in any electronic
format (BBS, Diskette, CD, etc) for NON-PROFIT purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). 

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

=============================================================================

* Other WADs recommended by the Author *


- The Church of Doom II (CHURCH.WAD)
  by Virgil Itliong (virgil@austin.ibm.com)

  I'm not quite sure why this was called church.wad and not grave.wad, 
  it's more of a cemetary than anything else.  Great construction in this
  wad, including features such as a musoleum <?> with a chaingunner...some-
  where, people burning at the stake, a church (small), and the most 
  awesome exit I've ever seen.  This wad is simply great.  Oh, BTW, as soon
  as I contact the author, don't be surprised if you see that same sky 
  texture in one of my future levels.
	
=============================================================================

* Where to get this WAD *

WWW:  http://www.primenet.com/~unholy/main_doom.html
      http://

FTP:  ftp.cdrom.com (somewhere under .2/idgames) and mirrors

BBS:  The Coffee Cup (520)459-2647


If you know another place to find this file, let me know so I can add it to
this file.

(This text file was originally provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)

=============================================================================

* Important Notes on Gameplay *

DO NOT USE GAMMA CORRECTION!  I do not make my levels at all dark, and if
there is a dark area, it is meant to be that way.  The best thing to do is
when you first start the level, turn gamma correction off and adjust the
brightness on you monitor until you get that "rustic" feel.  The first room
should be a little dark so don't make it too bright.  Trust me, this will 
make the level look ***SO MUCH*** better.  Have fun!


