
================================================================
Title                   : the_reckoning
Filename                : RECKON.WAD
Author                  : Fly (Chris)
Email Address           : flyclr@spin.net.au
Description             : My second WAD attempt. The first is still in the
			  making and is already over 300K. I haven't even
			  finished defining the walls let alone put all the
			  details in. This wad is a simple little skill
			  tester. I think it starts with a clever little
			  trick, but you may tell me otherwise.
Additional Credits to   : id & Raven.
Release Date		: 20 May 1997
================================================================

* Play Information *

Level                   : Map 1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK
Known Bugs              : peeeeelenty: see the bottom of this file.


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels - with TWO provisos: the message "BUILT ON FLY'S WAD"
must appear at the start of play for any level built on this level
-and- you must do your best to forward the new level to me.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Bugs Details *

CAUTION: reading the following will undoubtedly help you along in
the game - so it's a bit of a cheat file as well. I suggest playing
the level before you go any further. The bugs listed here are
chronological, so if you get stuck, check this file and return to
playing once you solve the problem.









......bugs......



1. After the afrits (flying thingies) you walk along a thin, high wall.
At the end of the wall a brick wall blocks your path. As you approach
this 2nd wall, something is supposed to be activated - which you are
supposed to kill in order to lower the brick wall. Sometimes this thing
is not activated. If this happens, save your game and reload it. The
thing should be activatable now.




2. In the mosh pit you meet Korax. I found an error message kept
appearing across the top of the screen while he was alive, but this
didn't interrupt gameplay.




3. Again in the mosh pit - the trigger which spawns vials and combined 
manna sometimes stops working once you kill the Dark Bishop behind 
the trees. tough luck.

<that's it>.......



Notes: I found DCK useful, but for example, I couldn't get the death of
a Heresiarch to lower a floor. I think this was DCK's problem, not mine,
because I formatted the Heresiarch the same way as any other creature.
Also, I couldn't get the Death Wyvern to fly anywhere, and I remember
reading somewhere that two points need to be specified for it to fly;
DCK didn't seem to support this.
Lastly, my BIGGEST problem was scripting; not that the scripting itself
was any problem for me. I just couldn't get DCK to compile scripts.
Simple "print to screen" type scripts, and ambient sounds work fine,
but refering to anything like raising or lowering floors just would not
compile. The problem was sometimes with compiling the files listed in
common.acs. They just a weren't a working. If anyone has any _useful_
information on scripting, or can _really_ recommend a better editor,
please do! This is why my first WAD will end up being the second
finished: I really don't want to finish it without taking advantage
of Hexen's scripting.

Please do email me (flyclr@spin.net.au) with some feedback. :)

enjoy...
