GRECO21A - 67.9 - TWO-TIMER ======================================================================== Review : GRECO21A.WAD Reviewed By : Neal Ziring (nziring@aztech.ba.md.us) Review Date: : 10/5/94 ======================================================================== Title : Greco 21a Author : Thomas E. Davis Email Address : tdavis@garnet.acns.fsu.edu ======================================================================== **Play Information** Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (new sky) ========================================================================= ========================================================================= === Scoring === =============== Scale each from 0.0 to 10.0... (Obviously, 0 is BAD -- 10 is EXCELLENT) Aspect Grade Reviewer's Comments ========================================================================= 1) Theme: 8.0 There are two visual motifs to this Pwad, a castle/dungeon kind of appearance for the part on the planet's surface, and and a high-tech kind of appearance for the orbiting space-ship. The theme is that you are the single member of an away team investigating ruins on a supposedly uninhabited planet when you hear the sounds of slaughter back on the mother ship. The visual design and play sequence supports this theme pretty well. 2) Mood: 7.5 Pretty good. There could have been a little more variation or variety. 3) Architecture: 6.5 Fairly conventional architecture and map layout. The all aspects of the map are well handled, but rather plain. Doors were very plain - no doorframes or indicators of which doors required which keys, you have to use the map to find the doors. Quite a few dark tunnels, but enemy distribution is fair so that's okay. 4) Technical: 8.5 No HOM or Medusa effects seen. Empty reject map, slowed play very slightly. This was a pretty fast-running map anyway, because the rooms are mostly pretty simple. Texture matching is quite good. 5) Overall Difficulty: 7.0 Mostly moderate, some little tough bits, but nothing unreasonable. There are some no-escape situations due to key usage that could easily kill a run half-way through. 6) Non-enemy Difficulty: 5.5 Not particularly hard. There are no real secret areas to find. 7) Creativity & Inovation: 6.0 This Pwad includes standard stuff, no big innovations. The planet/ship theme was well handled, better than many two-area Pwads. 8) Level Logic: 8.0 Pretty good, I wish that the author had paid more attention to the doors and their keys. 9) RE-playability: 5.0 No really challenging enough to warrent repeated play. With the dark tunnels it might be good for 2-player deathmatch. 10) Enjoyability: 7.6 I enjoyed this little Pwad, it was okay. The author might want to tackle a more ambitious project and show off some more original ideas. ========================================================================= Sub-Total 67.6 Bonus: (0.0 - 5.0) 0.3 For a couple of pretty well managed surprises. ------------------------------------------- Total: 67.9 << Wad-team review score >> ========================================================================= === REVIEW SUMMARY=== ===================== Greco21 is a medium-sized Pwad that is fairly fun to play. It has a nice new sky texture, and the early part of the game is all wandering through simple rooms under the sky. There is a pretty reasonable mix of enemies and ammo and health, suitable for the player who has just finished the original ID missions. The author also recorded a LMP (for 1.2) showing where everything is. The only real downside to this Pwad is the handling of the doors and keys - many of the doors are just pieces of wall, and the only way you can tell they are a door is by looking on the map, and there is no indication which key is required to open them. Don't play this Pwad with messages turned off. Also, the doors down in the lava pit require the yellow key. The decor and layout of the map is pretty good, though simple, and there are a few well-managed surprises. ------ Summary Rating: TWO-TIMER (but just barely) =========================================================================