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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.

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 Review date: 2. May 95                              Review No.:  11
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    Title: NLDoom Series            Game: Doom 2
 Filename: NLDOOM2x.ZIP (x = 1-8)   Size: 32k-100k

   Author: Unknown              e-mail: nelsonl@linestone.kosone.com

     Maps: MAP01-MAP08 (8)          Type: normal/co-op levels
   Sounds: No
 Graphics: No
    Music: No

[ Level construction ] ----------------------------------------------

  8 levels with no special plan. Okay, the levels are getting bigger
but this doesn't mean that they are getting better too... The levels
are classical  'shoot, run, pick-up, shoot again...' levels.  You do
not even have  to look for keys.  This means, the  NLDoom Series are
at most  one-way level. Of course they  contain keys,  but everytime
you need one, you already got the right one.
  The author likes labyrinths.  All levels contain a bug. At least I
think it is one.  If you die in green waste, you'll finish the level
immediately. I don't think this is useful...
  At all  you will  remember  some  parts of  the  levels  from  the
original Doom and Doom 2 game.
  Very  interesting  is  the  use  of a glass-effect;  you can  view
trough it,  but not  shoot and  the monsters  are not  'seeing you'.

[ Texture design ] --------------------------------------------------

  Some misaligned textures and in the first 4 levels the author used
very strange  combinations of textures.  This is getting 'better' in
the last 4 levels, because the rooms are getting much bigger and the
author used some easier textures. Doors are at most okay, but in the
last 3 levels the  author didn't  mark the  doors with red,  blue or
yellow walls. This sucks.
  Teleporters are not very good in the first 3 levels,  because they
have just some red floor. This is better in the last 5 levels.

[ Bugs ] ------------------------------------------------------------

  No Medusa  or HOM  effect.  However, I noticed  some  Tutti-Frutti
effects, especially at stairs. Some doortraks are moving...

[ Enemies ] ---------------------------------------------------------

  Good placed.  Nothing special, but  in the last  3 or 4 levels you
have to kill several spider masterminds and a few cyberdemons. It is
not very hard at all.

[ Things ] ----------------------------------------------------------

  Enough ammo, enough health. Quite easy to complete it.  Most rooms
are not containing any extra objects, such as Bodies or Lamps.  It's
a bit  boring to have a  lot of empty rooms.  Luckily there are some
monsters in it. :)

[ Scoring ] ---------------------------------------------------------

  75%

  Worth downloading. Easy to run through; nothing new at all, except
the glass-effects.  Better than  a lot of  other PWADs for Doom 2. I
think they are good for co-op play. I recommend to put all 8 WADs in
one big file. You will need the weapons in further levels...

  To the author: please add a textfile to EVERY zip-file and use the
PWAD authoring template!!

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