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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.

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 Review date: 3. May 95                              Review No.:  12
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    Title: Rigel I                  Game: Doom 2
 Filename: RIGEL1.ZIP               Size: 195k

   Author: Scott Lampert          e-mail:
                              jumpstile@fortunat.pdial.interpath.net

     Maps: MAP01                    Type: normal, deathmatch?
   Sounds: yes - doors, lifts, pistol
 Graphics: yes - new sky texture
    Music: yes - starwars theme (?)

[ Level construction ] ----------------------------------------------

  Good construction  with  alternately  desgined  places.  Some grey
rooms (starting point),  green hallways,  a very dark labyrinth  and
some  'evil' places.  Good in  size  at all,  but almost  illogicaly
constructed.  There is no 'walktrough', you have to search, find and
search again. You will not see the room with the blue key on the map
nor how to  get there...  this sucks, I looked for  the key about 15
minutes - a cheat code helped.
  But it is  not a one-way level,  you can enter several  rooms from
different ways  and other rooms.  The author wanted  to make a  good
deathmatch-level AND a good single/co-op level.  I think this causes
the strange key-placement too. It looks like he added the keys after
completing the whole level...?!?!
  Very good light management, except the extreme dark labyrinth.

[ Texture design ] --------------------------------------------------

  Misplaced or misaligned  textures are  very rare.  Doors, windows,
teleporters and stairs are well done. Nothing more to say.

[ Bugs ] ------------------------------------------------------------

  No Medusa, Tutti-Frutti or HOM effect.

[ Enemies ] ---------------------------------------------------------

  I played in UV only and it is VERY hard. But it is not impossible.
You have to kill  a Cyberdemon and 2 Arch-Viles.  Very tough at all.
Always check windows twice and don't forget to watch your back. Very
challenging...

[ Things ] ----------------------------------------------------------

  You will need the ammo of the enemies;  it is possible to win, but
it would be  more FUN to have  at least 20%  more ammo.  You have to
save often and try some things,  if you run out of ammo, you have to
reload... kinda annoying...
  The author added a lot of other stuff  to make the level more fun,
very good!

[ Scoring ] ---------------------------------------------------------

  85%

  The lift sound are good.  The door sound and the pistol isn't that
amazing...

  Worth downloading.  The strange key-placement and the lack of ammo
are catching 15%. Don't miss this one anyway...

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