---------------------------------------------------------------------
                          TiC's WAD Review
---------------------------------------------------------------------

          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.

---------------------------------------------------------------------
 Review date: 2. May 95                              Review No.:   8
---------------------------------------------------------------------
    Title: Buzzard's Delight        Game: Doom 2
 Filename: BUZZ01.ZIP               Size: 85k

   Author: Paul Busby             e-mail: Paulv.Busby@bbs.synapse.net

     Maps: MAP01                    Type: normal level
   Sounds: No
 Graphics: No
    Music: No

[ Level construction ] ----------------------------------------------

  Medium - big level.  Not very well planned I think.  Starting in a
computer-hall, silver walls in a lot of rooms.  You MUST use the map
to end the level,  there are several doors  not looking like  doors,
but needed to end it.  I think he was  designing a computerlevel and
was out of ideas. Then he added a boring red 'hell'-like end.

[ Texture design ] --------------------------------------------------

  70% of the level are well designed and aligned.  The rest does not
fit to the beginning. Switches, doors and lifts are well done. There
are no 'big' misplaced textures. (How do you misalign silver and red
walls?)

[ Bugs ] ------------------------------------------------------------

  No Tutti-Frutti, Medusa or HOM effect.

[ Enemies ] ---------------------------------------------------------

  Another hard level. Played in UV only, of course.  Good placed and
sometimes a bit too hard. (Barons, Spiders and Mancubus in one room)
The guys in the hallways are placed randomly...
  You have to kill a cyberdemon  and a spider mastermind  in one big
room.  After this, there are  two Arch-Viles coming.  You have to be
quick! (save & reload level)

[ Things ] ----------------------------------------------------------

  Enough ammo and health.  The most needed  weapon (rocket launcher)
is available much to late.

[ Scoring ] ---------------------------------------------------------

  70%

  Worth downloading.

---------------------------------------------------------------------
