DOOM Honorific Title Exam File
DOOM 1 Speedy Gonzales

Andy McFadden (ATM)
Issued 03-Mar-95, completed 16-Mar-95



Exam file name: D1SG-ATM.ZIP
Title conquered: DOOM 1 Speedy Gonzales
Author: Andy McFadden (fadden@netcom.com)
Completion date: 1995 03 16
Game and version used: DOOM v1.9
Log entry:
CHAL: D1SG ATM Andy McFadden              16 22 32  RFL-LLF-FFF            
    :          fadden@catapent.com (Andy McFadden)                         
Substitutions? No
System used: 486DX-2/66 VLB, no sound card
Controls used: Keyboard+mouse
	D=fwd C=back S=s-left F=s-right W=t-left R=t-right A=run Spc=operate
Free interpretation: Speedy E2M6
Comments:

  --- E1M6 - Central Processing (par 3:00)

	This is the hardest of the three (though the level sets place it as
	the easiest).  At the outset you're stuck in the red key room for
	32 seconds (unless you get lucky and get in without tripping the
	wall trigger).  I made it through the level easily, using rockets
	and the chaingun to clear a path through clustered bad guys.

	Much of the damage I took in this level was self-inflicted, right at
	the very end (rockets and barrels don't mix).

	Left with 50%/28%/50%, in 2:32.

  --- E2M2 - Containment Area (par 1:30)

	Straightforward level.  Got mashed once by a crusher, otherwise
	just ran straight through it.

	Left with 5%/4%/0% in 1:05.

  --- E3M2 - Slough of Despair (par 0:45)

	This level is something of a joke.  The fist in the first part of
	my dance sets off a pinky, so it's an instant carnage level.
	However, I was able to do the dance and finish the level well under
	par without the usual "die before continuing" stuff.

	Left with 0%/0%/0% in 0:35.  Only got hit once, by a skull at the
	very end.

  --- Free Interpretation

	The highest par I'm aware of is for E2M6 (6:00).  My free interp is
	an under-par E2M6 in UV mode (NOT Hurt Me Plenty).

	Left with 55%/19%/0% in 5:13.

Author info:
	I was initially given a different set of levels for D1SG, but I
	pointed out to Frank Stajano that E2M8 was rather difficult to
	finish under par, since there is no par value.  The levels were
	revoked and replaced with the current set (which is why you'll see
	a revocation in the log).

	I'm hoping that the level sets for D1SG will be based on par value
	rather than D1M difficulty.  E3M3 is rated "hard" but is a total
	joke, meanwhile E1M6 is rated "easy" but is rather difficult for
	D1SG.

