This is a DHT exam file. Its place is in the dht-exams directory.

                      The DOOM Honorific Titles
                Created by Frank Stajano on 1994 05 01

David Gerdes hereby conquers the title of  DOOM 2 Master (D2M)

Exam file name          : d2m-dpg.zip
Title conquered         : DOOM 2 Master
Author                  : David Gerdes
Completion date         : 1996 01 18
Game and version used   : DOOM II v. 1.9
Log entry               : 
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CHAL: D2M  DPG David Gerdes               03 11 18  LFL-LRF-RLF
    :          dpgerdes@rafiki.spyglass.com (Dave Gerdes)                  
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Substitutions?          : YES, MAP03 with MAP27, MAP13, MAP20
System used             : Acer Aspire P100 Win95
Controls used      	: Mouse:
				 Left   -  Fire
				 Right  -  Forward
			  
			  Keyboard:
				 A      -  Use
				 S      -  Strafe left
				 F      -  Strafe right
				 SPACE  -  Fast


Free interpretation     : MAP07 D2GM rules  showing fireballs thru wall

Comments                : 
			  Map 11  Dance is just before I enter the blue door.
			    Guaranteed to be a dozen laughs as the Arch Vile
			    gets away from me and revives no less than 
			    eight monsters including an Arachnotron.

			  Map 18  This is a fun level. I would rate it a medium.
			    You get to watch me walk into the Baron/Demon 
			    room with an empty BFG in hand.  real smart.

			  Map03 just wasn't inspiring so I did two 'Hardest'
			    levels.  I have just never  liked level 24 
			    so I did 27 for the 3rd substitute.

			  Map 07  Free Interp.  Listed in D2GM base as hard.
			    I used to like Map 07.  First time I ever 
			    played it with -fast I beat it with no problem, 
			    so I thought it would be an easy free interp.  
			    Then the more I played it, the more I seemed 
			    to die on -fast.  Finally I realized that the 
			    fireballs were frequently coming right through 
			    the walls.  So in this lmp after I kill all 
			    but one Mancubus, I take some time to show 
			    without question the fireballs flying through 
			    the walls.

			  Map 13  The lmp reminds me of Desert Storm with 
			    all the green tracers shooting into the sky.

			  Map 20  While working on this level, three times 
			    I got stuck in a dead end in the room with the 
			    plasma gun.  I get behind the large door so that
			    I can open it again after it closes, and a
			    Cacodemon would inevitably get stuck at the top
			    in a position where I could not see or kill it 
			    and preventing the door from raising all the way 
			    up.  In this case, the switch does not work to
			    lower the door and I am thus trapped.  I should 
			    eventually have the lmp of this available
			    on my web page listed below.

			  Map 27  Not much to say. Is a nice level,
			    not all that hard if you take it one area
			    at a time. Only real mistake was accidentally
			    teleporting near the end, which threw me
			    off with the Revenants.

Author info             : 
			  It was back when playing the shareware Doom and
			  I caught myself leaning forward to look around
			  the window to snipe on E1M7 that I realized
			  how unique this game was and I was hooked.  I 
			  played it way too many hours and then put it on
			  the shelf.  Last year I was enlightened to the 
			  way of mousing and started playing deathmatch. And
			  finally when I got my Pentium and bought Doom 2,
			  I really got into the game.  Hopefully, achieving
			  this title will complete something and I will be
			  able to walk away from it for a while. 

			  While I waited for my challenge, I filled my time
			  by recording lmps played by D2M rules.  You can
			  see all the levels of Doom 2 completed  >= 100% 
			  kills at  http://www.spyglass.com/~dpgerdes/doom/   
			  As of this writing I have not completed two levels.  
			  I will get back to them after I complete my D2GM 
			  title.


