This is a DHT6 exam file. Its place is in the dht-exams directory.

            The DOOM Honorific Titles
      Created by Frank Stajano on 1994 05 01

Rudy "Hellcat" Jurjako hereby conquers the title of Doom 2 Incubus

Exam file name        : d2i6rh02.zip
Title conquered       : Doom 2 Incubus
Author                : Rudy "Hellcat" Jurjako
Completion date       : 1997 12 11
Game and version used : Doom II v. 1.9
Authentication dance  : LLL-LRR-RFF
Assigned levels       : 14 24 27

Free interpretation   : Map 26 Incubus style

System used           : Pentium 200, 40MB ram,
			Matrox Millenium w/Monster 3D
			Microsoft 2-buttons mouse

Controls used         : Mouse and Keyboard
			Mouse sensitivity -> 100
			
			Mouseleft    : fire
			Forward      : W
			Strafe left  : A		
			Backward     : S
			Strafe right : D	  
			Speed        : left shift
			Use          : spacebar
				
				
Comments:
				
+----------------------------------------------------------------------------------------+
Map 14: I thought this map was extremely difficult until I figured out (with the help
	of a Compet-N demo, mind you) that NM doesn't equal rushing through the map
	without killing anyone. Once you know a good route and what monsters to kill
	it's much easier.

	-> Time: 2:47
	-> Dance: before entering the last room

+----------------------------------------------------------------------------------------+

Map 24:	The only dangerous part is at the end with the demons. You've got to kill them
	fast or they'll start respawning and then you're in big trouble.
	
	-> Time: 6:10
	-> Dance: at the beginning

+----------------------------------------------------------------------------------------+

Map 27:	Very easy map. Half the time you're invulnerable and the rest, well, it's
	nothing to worry about.
	
	-> Time: 1:54
	-> Dance: at the beginning

+----------------------------------------------------------------------------------------+

Free:   I did map 26 because it's classed in the hardest and it's one of my
	favourites. This map is very dependent on luck. For example, whether
	or not a cacodemon teleports in front of you before entering the red
	key room makes the difference between dying or not. The mad rush at
	the end also depends on monster movement.
	

	-> Time: 2:25
	-> Dance: at the beginning

+----------------------------------------------------------------------------------------+

Author Info:	This is my second DHT title. Wolfeinstein 3D became one of my favorite games
		as soon as I got my first computer (and even before, I remember playing it
		at a computer store while shopping and I fell in love with it) and I progressed 
		naturally to Doom and Doom II. I play Quakeworld but I still go back
		periodically to Doom II for some good single-player or cooperative fun.
	
		E-Mail: rudyj@total.net	

+----------------------------------------------------------------------------------------+

DHT titles:	Doom 2 Yagyu		Maps: 05, 23, 28	Free: 29 Yagyu style
		Doom2 Incubus		Maps: 14, 24, 27	Free: 26 Incubus style

+========================================================================================+
